The transmedia playing variants in Blacksad: a brief overview

The current narrative discourse is enhanced by analog and digital transmediality as it seeks to expand the story through different mediums to provide the audience with a total immersion into the fictional world it proposes. This phenomenon is further intensified in interactive platforms such as role...

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Autor principal: Clavijo Corchero, Álvaro
Formato: Artículo revista
Lenguaje:Español
Publicado: Universidad Nacional del Nordeste. Facultad de Humandiades. Instituto de Letras 2024
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Acceso en línea:https://revistas.unne.edu.ar/index.php/clt/article/view/7812
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spelling I48-R154-article-78122024-11-11T21:30:53Z The transmedia playing variants in Blacksad: a brief overview Las variantes de transmediación lúdicas en Blacksad: un breve acercamiento Clavijo Corchero, Álvaro Blacksad transmediality comic board game role-playing videogame Blacksad transmedialidad cómic juego de rol videojuego The current narrative discourse is enhanced by analog and digital transmediality as it seeks to expand the story through different mediums to provide the audience with a total immersion into the fictional world it proposes. This phenomenon is further intensified in interactive platforms such as role-playing games or video games, where the player becomes an active subject of the narrative plot. This article aims at studying the processes of transmediality present in Blacksad a comic franchise (2000-2023), created by Juan Díaz Canales and Juanjo Guarnido and published by Dargaud, and how its universe expands through the tabletop role-playing game, designed by Nosolorol Editions (2015), and through the video game, developed by Pendulo Studios and Microïds (2019). Through all this, the intention is to observe how playful media are capable of transmedially expanding the story and intensifying the immersion of the narrative. El relato narrativo actual se encuentra potencializado por la transmedialidad analógica y digital porque busca expandir la historia a través de diferentes soportes para proporcionar al público una inmersión total en el mundo ficticio que se propone. Este acontecimiento se acentúa aún más con el uso de plataformas lúdicas, como los juegos de rol o los videojuegos, productos en los que el jugador se convierte en un sujeto activo de la trama narrativa. Este artículo tiene como propósito estudiar los procesos de transmedialidad presentes en la franquicia de cómic Blacksad (2000-2023), creado por Juan Díaz Canales y Juanjo Guarnido y publicado por la editorial Dargaud, y cómo su universo se expande a través del juego de rol de mesa, diseñado por la editorial Nosolorol Ediciones (2015), y mediante el videojuego, desarrollado por Pendulo Studios y Microïds (2019). Con todo ello, se pretende observar cómo los medios lúdicos son capaces de expandir transmedialmente la historia e intensificar la inmersión del relato. Universidad Nacional del Nordeste. Facultad de Humandiades. Instituto de Letras 2024-09-30 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artículo revisado por pares text/html https://revistas.unne.edu.ar/index.php/clt/article/view/7812 10.30972/clt.247812 Cuadernos de Literatura; No. 24 (2024): Septiembre Cuadernos de Literatura; Núm. 24 (2024): Septiembre Cuadernos de Literatura; n. 24 (2024): Septiembre 2684-0499 0326-5102 spa https://revistas.unne.edu.ar/index.php/clt/article/view/7812/7309 https://creativecommons.org/licenses/by/4.0/
institution Universidad Nacional del Nordeste
institution_str I-48
repository_str R-154
container_title_str Revistas UNNE - Universidad Nacional del Noroeste (UNNE)
language Español
format Artículo revista
topic Blacksad
transmediality
comic
board game role-playing
videogame
Blacksad
transmedialidad
cómic
juego de rol
videojuego
spellingShingle Blacksad
transmediality
comic
board game role-playing
videogame
Blacksad
transmedialidad
cómic
juego de rol
videojuego
Clavijo Corchero, Álvaro
The transmedia playing variants in Blacksad: a brief overview
topic_facet Blacksad
transmediality
comic
board game role-playing
videogame
Blacksad
transmedialidad
cómic
juego de rol
videojuego
author Clavijo Corchero, Álvaro
author_facet Clavijo Corchero, Álvaro
author_sort Clavijo Corchero, Álvaro
title The transmedia playing variants in Blacksad: a brief overview
title_short The transmedia playing variants in Blacksad: a brief overview
title_full The transmedia playing variants in Blacksad: a brief overview
title_fullStr The transmedia playing variants in Blacksad: a brief overview
title_full_unstemmed The transmedia playing variants in Blacksad: a brief overview
title_sort transmedia playing variants in blacksad: a brief overview
description The current narrative discourse is enhanced by analog and digital transmediality as it seeks to expand the story through different mediums to provide the audience with a total immersion into the fictional world it proposes. This phenomenon is further intensified in interactive platforms such as role-playing games or video games, where the player becomes an active subject of the narrative plot. This article aims at studying the processes of transmediality present in Blacksad a comic franchise (2000-2023), created by Juan Díaz Canales and Juanjo Guarnido and published by Dargaud, and how its universe expands through the tabletop role-playing game, designed by Nosolorol Editions (2015), and through the video game, developed by Pendulo Studios and Microïds (2019). Through all this, the intention is to observe how playful media are capable of transmedially expanding the story and intensifying the immersion of the narrative.
publisher Universidad Nacional del Nordeste. Facultad de Humandiades. Instituto de Letras
publishDate 2024
url https://revistas.unne.edu.ar/index.php/clt/article/view/7812
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