Dynamic textures segmentation with GPU

This work addresses the problem of motion segmentation in video sequences using dynamic textures. Motion can be globally modeled as a statistical visual process know as dynamic texture. Specifically, we use the mixtures of dynamic textures model which can simultaneously handle different visual proce...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Rodríguez, J.M., Gómez Fernández, F., Buemi, M.E., Jacobo-Berlles, J.
Formato: SER
Materias:
Acceso en línea:http://hdl.handle.net/20.500.12110/paper_03029743_v7441LNCS_n_p607_Rodriguez
Aporte de:
id todo:paper_03029743_v7441LNCS_n_p607_Rodriguez
record_format dspace
spelling todo:paper_03029743_v7441LNCS_n_p607_Rodriguez2023-10-03T15:19:28Z Dynamic textures segmentation with GPU Rodríguez, J.M. Gómez Fernández, F. Buemi, M.E. Jacobo-Berlles, J. Computer vision applications Cost benefit ratio Dynamic textures GPU implementation GPU programming Motion segmentation Performance analysis Video sequences Visual process Computer vision Image analysis Textures This work addresses the problem of motion segmentation in video sequences using dynamic textures. Motion can be globally modeled as a statistical visual process know as dynamic texture. Specifically, we use the mixtures of dynamic textures model which can simultaneously handle different visual processes. Nowadays, GPU are becoming increasingly popular in computer vision applications because of their cost-benefit ratio. However, GPU programming is not a trivial task and not all algorithms can be easily switched to GPU. In this paper, we made two implementations of a known motion segmentation algorithm based on mixtures of dynamic textures. One using CPU and the other ported to GPU. The performance analyses show the scenarios for which it is worthwhile to do the full GPU implementation of the motion segmentation process. © 2012 Springer-Verlag. Fil:Gómez Fernández, F. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. Fil:Buemi, M.E. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. Fil:Jacobo-Berlles, J. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. SER info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/2.5/ar http://hdl.handle.net/20.500.12110/paper_03029743_v7441LNCS_n_p607_Rodriguez
institution Universidad de Buenos Aires
institution_str I-28
repository_str R-134
collection Biblioteca Digital - Facultad de Ciencias Exactas y Naturales (UBA)
topic Computer vision applications
Cost benefit ratio
Dynamic textures
GPU implementation
GPU programming
Motion segmentation
Performance analysis
Video sequences
Visual process
Computer vision
Image analysis
Textures
spellingShingle Computer vision applications
Cost benefit ratio
Dynamic textures
GPU implementation
GPU programming
Motion segmentation
Performance analysis
Video sequences
Visual process
Computer vision
Image analysis
Textures
Rodríguez, J.M.
Gómez Fernández, F.
Buemi, M.E.
Jacobo-Berlles, J.
Dynamic textures segmentation with GPU
topic_facet Computer vision applications
Cost benefit ratio
Dynamic textures
GPU implementation
GPU programming
Motion segmentation
Performance analysis
Video sequences
Visual process
Computer vision
Image analysis
Textures
description This work addresses the problem of motion segmentation in video sequences using dynamic textures. Motion can be globally modeled as a statistical visual process know as dynamic texture. Specifically, we use the mixtures of dynamic textures model which can simultaneously handle different visual processes. Nowadays, GPU are becoming increasingly popular in computer vision applications because of their cost-benefit ratio. However, GPU programming is not a trivial task and not all algorithms can be easily switched to GPU. In this paper, we made two implementations of a known motion segmentation algorithm based on mixtures of dynamic textures. One using CPU and the other ported to GPU. The performance analyses show the scenarios for which it is worthwhile to do the full GPU implementation of the motion segmentation process. © 2012 Springer-Verlag.
format SER
author Rodríguez, J.M.
Gómez Fernández, F.
Buemi, M.E.
Jacobo-Berlles, J.
author_facet Rodríguez, J.M.
Gómez Fernández, F.
Buemi, M.E.
Jacobo-Berlles, J.
author_sort Rodríguez, J.M.
title Dynamic textures segmentation with GPU
title_short Dynamic textures segmentation with GPU
title_full Dynamic textures segmentation with GPU
title_fullStr Dynamic textures segmentation with GPU
title_full_unstemmed Dynamic textures segmentation with GPU
title_sort dynamic textures segmentation with gpu
url http://hdl.handle.net/20.500.12110/paper_03029743_v7441LNCS_n_p607_Rodriguez
work_keys_str_mv AT rodriguezjm dynamictexturessegmentationwithgpu
AT gomezfernandezf dynamictexturessegmentationwithgpu
AT buemime dynamictexturessegmentationwithgpu
AT jacoboberllesj dynamictexturessegmentationwithgpu
_version_ 1807322761390981120