Parsing Heuristic and Forward Search in First-Graders' Game-Play Behavior

Seventy-three children between 6 and 7 years of age were presented with a problem having ambiguous subgoal ordering. Performance in this task showed reliable fingerprints: (a) a non-monotonic dependence of performance as a function of the distance between the beginning and the end-states of the prob...

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Autores principales: Goldin, Andrea, Sigman, Mariano
Publicado: 2015
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Acceso en línea:https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_03640213_v39_n5_p944_Paz
http://hdl.handle.net/20.500.12110/paper_03640213_v39_n5_p944_Paz
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spelling paper:paper_03640213_v39_n5_p944_Paz2023-06-08T15:35:32Z Parsing Heuristic and Forward Search in First-Graders' Game-Play Behavior Goldin, Andrea Sigman, Mariano Children problem solving First graders Heuristics Monte Carlo Tree Search N-Puzzles Planning Stochastic behavior modeling child child behavior female heuristics human male Monte Carlo method physiology probability problem solving psychology recreation video game Child Child Behavior Female Heuristics Humans Male Markov Chains Monte Carlo Method Play and Playthings Problem Solving Video Games Seventy-three children between 6 and 7 years of age were presented with a problem having ambiguous subgoal ordering. Performance in this task showed reliable fingerprints: (a) a non-monotonic dependence of performance as a function of the distance between the beginning and the end-states of the problem, (b) very high levels of performance when the first move was correct, and (c) states in which accuracy of the first move was significantly below chance. These features are consistent with a non-Markov planning agent, with an inherently inertial decision process, and that uses heuristics and partial problem knowledge to plan its actions. We applied a statistical framework to fit and test the quality of a proposed planning model (Monte Carlo Tree Search). Our framework allows us to parse out independent contributions to problem-solving based on the construction of the value function and on general mechanisms of the search process in the tree of solutions. We show that the latter are correlated with children's performance on an independent measure of planning, while the former is highly domain specific. © 2014 Cognitive Science Society, Inc. Fil:Goldin, A.P. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. Fil:Sigman, M. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. 2015 https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_03640213_v39_n5_p944_Paz http://hdl.handle.net/20.500.12110/paper_03640213_v39_n5_p944_Paz
institution Universidad de Buenos Aires
institution_str I-28
repository_str R-134
collection Biblioteca Digital - Facultad de Ciencias Exactas y Naturales (UBA)
topic Children problem solving
First graders
Heuristics
Monte Carlo Tree Search
N-Puzzles
Planning
Stochastic behavior modeling
child
child behavior
female
heuristics
human
male
Monte Carlo method
physiology
probability
problem solving
psychology
recreation
video game
Child
Child Behavior
Female
Heuristics
Humans
Male
Markov Chains
Monte Carlo Method
Play and Playthings
Problem Solving
Video Games
spellingShingle Children problem solving
First graders
Heuristics
Monte Carlo Tree Search
N-Puzzles
Planning
Stochastic behavior modeling
child
child behavior
female
heuristics
human
male
Monte Carlo method
physiology
probability
problem solving
psychology
recreation
video game
Child
Child Behavior
Female
Heuristics
Humans
Male
Markov Chains
Monte Carlo Method
Play and Playthings
Problem Solving
Video Games
Goldin, Andrea
Sigman, Mariano
Parsing Heuristic and Forward Search in First-Graders' Game-Play Behavior
topic_facet Children problem solving
First graders
Heuristics
Monte Carlo Tree Search
N-Puzzles
Planning
Stochastic behavior modeling
child
child behavior
female
heuristics
human
male
Monte Carlo method
physiology
probability
problem solving
psychology
recreation
video game
Child
Child Behavior
Female
Heuristics
Humans
Male
Markov Chains
Monte Carlo Method
Play and Playthings
Problem Solving
Video Games
description Seventy-three children between 6 and 7 years of age were presented with a problem having ambiguous subgoal ordering. Performance in this task showed reliable fingerprints: (a) a non-monotonic dependence of performance as a function of the distance between the beginning and the end-states of the problem, (b) very high levels of performance when the first move was correct, and (c) states in which accuracy of the first move was significantly below chance. These features are consistent with a non-Markov planning agent, with an inherently inertial decision process, and that uses heuristics and partial problem knowledge to plan its actions. We applied a statistical framework to fit and test the quality of a proposed planning model (Monte Carlo Tree Search). Our framework allows us to parse out independent contributions to problem-solving based on the construction of the value function and on general mechanisms of the search process in the tree of solutions. We show that the latter are correlated with children's performance on an independent measure of planning, while the former is highly domain specific. © 2014 Cognitive Science Society, Inc.
author Goldin, Andrea
Sigman, Mariano
author_facet Goldin, Andrea
Sigman, Mariano
author_sort Goldin, Andrea
title Parsing Heuristic and Forward Search in First-Graders' Game-Play Behavior
title_short Parsing Heuristic and Forward Search in First-Graders' Game-Play Behavior
title_full Parsing Heuristic and Forward Search in First-Graders' Game-Play Behavior
title_fullStr Parsing Heuristic and Forward Search in First-Graders' Game-Play Behavior
title_full_unstemmed Parsing Heuristic and Forward Search in First-Graders' Game-Play Behavior
title_sort parsing heuristic and forward search in first-graders' game-play behavior
publishDate 2015
url https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_03640213_v39_n5_p944_Paz
http://hdl.handle.net/20.500.12110/paper_03640213_v39_n5_p944_Paz
work_keys_str_mv AT goldinandrea parsingheuristicandforwardsearchinfirstgradersgameplaybehavior
AT sigmanmariano parsingheuristicandforwardsearchinfirstgradersgameplaybehavior
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