id paper:paper_00280836_v557_n7704_p212_Abellan
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spelling paper:paper_00280836_v557_n7704_p212_Abellan2023-06-08T14:54:47Z Challenging local realism with human choices equipment experimental study methodology observational method philosophy physics prediction spatial distribution Argentina Article Australia Austria Chile China controlled study France Germany human information processing Italy local realism machine learning measurement accuracy measurement precision prediction priority journal Spain Switzerland United States decision making freedom geographic mapping video game Choice Behavior Freedom Geographic Mapping Humans Video Games A Bell test is a randomized trial that compares experimental observations against the philosophical worldview of local realism 1, in which the properties of the physical world are independent of our observation of them and no signal travels faster than light. A Bell test requires spatially distributed entanglement, fast and high-efficiency detection and unpredictable measurement settings 2,3 . Although technology can satisfy the first two of these requirements 4-7, the use of physical devices to choose settings in a Bell test involves making assumptions about the physics that one aims to test. Bell himself noted this weakness in using physical setting choices and argued that human 'free will' could be used rigorously to ensure unpredictability in Bell tests 8 . Here we report a set of local-realism tests using human choices, which avoids assumptions about predictability in physics. We recruited about 100,000 human participants to play an online video game that incentivizes fast, sustained input of unpredictable selections and illustrates Bell-test methodology 9 . The participants generated 97,347,490 binary choices, which were directed via a scalable web platform to 12 laboratories on five continents, where 13 experiments tested local realism using photons 5,6, single atoms 7, atomic ensembles 10 and superconducting devices 11 . Over a 12-hour period on 30 November 2016, participants worldwide provided a sustained data flow of over 1,000 bits per second to the experiments, which used different human-generated data to choose each measurement setting. The observed correlations strongly contradict local realism and other realistic positions in bipartite and tripartite 12 scenarios. Project outcomes include closing the 'freedom-of-choice loophole' (the possibility that the setting choices are influenced by 'hidden variables' to correlate with the particle properties 13 ), the utilization of video-game methods 14 for rapid collection of human-generated randomness, and the use of networking techniques for global participation in experimental science. © 2018 Macmillan Publishers Ltd., part of Springer Nature. 2018 https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_00280836_v557_n7704_p212_Abellan http://hdl.handle.net/20.500.12110/paper_00280836_v557_n7704_p212_Abellan
institution Universidad de Buenos Aires
institution_str I-28
repository_str R-134
collection Biblioteca Digital - Facultad de Ciencias Exactas y Naturales (UBA)
topic equipment
experimental study
methodology
observational method
philosophy
physics
prediction
spatial distribution
Argentina
Article
Australia
Austria
Chile
China
controlled study
France
Germany
human
information processing
Italy
local realism
machine learning
measurement accuracy
measurement precision
prediction
priority journal
Spain
Switzerland
United States
decision making
freedom
geographic mapping
video game
Choice Behavior
Freedom
Geographic Mapping
Humans
Video Games
spellingShingle equipment
experimental study
methodology
observational method
philosophy
physics
prediction
spatial distribution
Argentina
Article
Australia
Austria
Chile
China
controlled study
France
Germany
human
information processing
Italy
local realism
machine learning
measurement accuracy
measurement precision
prediction
priority journal
Spain
Switzerland
United States
decision making
freedom
geographic mapping
video game
Choice Behavior
Freedom
Geographic Mapping
Humans
Video Games
Challenging local realism with human choices
topic_facet equipment
experimental study
methodology
observational method
philosophy
physics
prediction
spatial distribution
Argentina
Article
Australia
Austria
Chile
China
controlled study
France
Germany
human
information processing
Italy
local realism
machine learning
measurement accuracy
measurement precision
prediction
priority journal
Spain
Switzerland
United States
decision making
freedom
geographic mapping
video game
Choice Behavior
Freedom
Geographic Mapping
Humans
Video Games
description A Bell test is a randomized trial that compares experimental observations against the philosophical worldview of local realism 1, in which the properties of the physical world are independent of our observation of them and no signal travels faster than light. A Bell test requires spatially distributed entanglement, fast and high-efficiency detection and unpredictable measurement settings 2,3 . Although technology can satisfy the first two of these requirements 4-7, the use of physical devices to choose settings in a Bell test involves making assumptions about the physics that one aims to test. Bell himself noted this weakness in using physical setting choices and argued that human 'free will' could be used rigorously to ensure unpredictability in Bell tests 8 . Here we report a set of local-realism tests using human choices, which avoids assumptions about predictability in physics. We recruited about 100,000 human participants to play an online video game that incentivizes fast, sustained input of unpredictable selections and illustrates Bell-test methodology 9 . The participants generated 97,347,490 binary choices, which were directed via a scalable web platform to 12 laboratories on five continents, where 13 experiments tested local realism using photons 5,6, single atoms 7, atomic ensembles 10 and superconducting devices 11 . Over a 12-hour period on 30 November 2016, participants worldwide provided a sustained data flow of over 1,000 bits per second to the experiments, which used different human-generated data to choose each measurement setting. The observed correlations strongly contradict local realism and other realistic positions in bipartite and tripartite 12 scenarios. Project outcomes include closing the 'freedom-of-choice loophole' (the possibility that the setting choices are influenced by 'hidden variables' to correlate with the particle properties 13 ), the utilization of video-game methods 14 for rapid collection of human-generated randomness, and the use of networking techniques for global participation in experimental science. © 2018 Macmillan Publishers Ltd., part of Springer Nature.
title Challenging local realism with human choices
title_short Challenging local realism with human choices
title_full Challenging local realism with human choices
title_fullStr Challenging local realism with human choices
title_full_unstemmed Challenging local realism with human choices
title_sort challenging local realism with human choices
publishDate 2018
url https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_00280836_v557_n7704_p212_Abellan
http://hdl.handle.net/20.500.12110/paper_00280836_v557_n7704_p212_Abellan
_version_ 1768543692115673088