Exposure to tobacco in video games and smoking among gamers in Argentina

Background Our objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina. Methods Cross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estim...

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Autores principales: Mejía, Raúl M, Cabrera, Noelia, Forsyth, Susan, Pérez, Adriana, Sargent, James D, Thrasher, James F, Peña, Lorena
Formato: Artículo
Lenguaje:Inglés
Publicado: 1468-3318 2019
Materias:
Acceso en línea:http://repositorio.cedes.org/handle/123456789/4489
http://dx.doi.org/10.1136/tobaccocontrol-2017-053973
Aporte de:
id I61-R167123456789-4489
record_format dspace
institution Centro de Estudios de Estado y Sociedad (CEDES)
institution_str I-61
repository_str R-167
collection Respositorio Digital CRIS del CEDES - Centro de Estudios de Estado y Sociedad
language Inglés
orig_language_str_mv en
topic Publicidad de Productos Derivados del Tabaco
TABACO
Juegos de Video
Argentina
Adolescentes
ADOLESCENCIA
spellingShingle Publicidad de Productos Derivados del Tabaco
TABACO
Juegos de Video
Argentina
Adolescentes
ADOLESCENCIA
Mejía, Raúl M
Cabrera, Noelia
Forsyth, Susan
Pérez, Adriana
Sargent, James D
Thrasher, James F
Peña, Lorena
Exposure to tobacco in video games and smoking among gamers in Argentina
topic_facet Publicidad de Productos Derivados del Tabaco
TABACO
Juegos de Video
Argentina
Adolescentes
ADOLESCENCIA
description Background Our objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina. Methods Cross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescents’ tobacco exposure was assessed by multiplying tobacco content in the top three video games they play by the hours played per day. The primary outcome was current smoking. Multilevel logistic regression models adjusted for clustering within schools, regressing current smoking on tobacco exposure in video games (ie, none, low, high) after controlling for age, sex, parental education, parenting style, parental rules about the use of video games, rebelliousness, sensation seeking and ‘technophilia’. Results Of the 3114 students who participated, 92% of boys (1685/1802) and 56% of girls (737/1312) played video games and were included in the analytical sample. The prevalence of smoking was 13.8% among boys and 22.0% among girls; 74.5% of boys played video games more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco content in video games compared with no exposure was independently associated with current smoking among girls (OR 1.78; 95% CI 1.02 to 3.09) but not among boys (OR 0.98; 95% CI 0.64 to 1.51). Conclusions Greater exposure to tobacco content in video games was associated with higher likelihood of smoking among Argentine girls who play video games, suggesting the need for policies that limit these exposures.
format Artículo
author Mejía, Raúl M
Cabrera, Noelia
Forsyth, Susan
Pérez, Adriana
Sargent, James D
Thrasher, James F
Peña, Lorena
author_facet Mejía, Raúl M
Cabrera, Noelia
Forsyth, Susan
Pérez, Adriana
Sargent, James D
Thrasher, James F
Peña, Lorena
author_sort Mejía, Raúl M
title Exposure to tobacco in video games and smoking among gamers in Argentina
title_short Exposure to tobacco in video games and smoking among gamers in Argentina
title_full Exposure to tobacco in video games and smoking among gamers in Argentina
title_fullStr Exposure to tobacco in video games and smoking among gamers in Argentina
title_full_unstemmed Exposure to tobacco in video games and smoking among gamers in Argentina
title_sort exposure to tobacco in video games and smoking among gamers in argentina
publisher 1468-3318
publishDate 2019
url http://repositorio.cedes.org/handle/123456789/4489
http://dx.doi.org/10.1136/tobaccocontrol-2017-053973
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