Quantitative pedagogy : a digital two player game to examine communicative competence

nner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We con- struct a simplified and controlled setup emulating important variables of pedagogy amena- ble to quantitative analysis. To th...

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Detalles Bibliográficos
Autores principales: López-Rosenfeld, Matías, Carrillo, Facundo, Garbulsky, Gerry, Fernandez Slezak, Diego, Sigman, Mariano
Formato: Artículo publishedVersion
Lenguaje:Inglés
Publicado: 2018
Materias:
Acceso en línea:https://doi.org/10.1371/journal.pone.0142579
https://repositorio.utdt.edu/handle/20.500.13098/11072
Aporte de:
id I57-R16320.500.13098-11072
record_format dspace
institution Universidad Torcuato Di Tella
institution_str I-57
repository_str R-163
collection Repositorio Digital Universidad Torcuato Di Tella
language Inglés
orig_language_str_mv eng
topic Pedagogía experimental
Habla
Psicología de la comunicación
Creatividad
Lenguaje hablado
Creativity
Games
Speech
Social communication
Language
Pedagogy
Emotions
Verbal communication
spellingShingle Pedagogía experimental
Habla
Psicología de la comunicación
Creatividad
Lenguaje hablado
Creativity
Games
Speech
Social communication
Language
Pedagogy
Emotions
Verbal communication
López-Rosenfeld, Matías
Carrillo, Facundo
Garbulsky, Gerry
Fernandez Slezak, Diego
Sigman, Mariano
Quantitative pedagogy : a digital two player game to examine communicative competence
description nner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We con- struct a simplified and controlled setup emulating important variables of pedagogy amena- ble to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a sim- ple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are proce- dural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity.
format Artículo
publishedVersion
author López-Rosenfeld, Matías
Carrillo, Facundo
Garbulsky, Gerry
Fernandez Slezak, Diego
Sigman, Mariano
author_facet López-Rosenfeld, Matías
Carrillo, Facundo
Garbulsky, Gerry
Fernandez Slezak, Diego
Sigman, Mariano
author_sort López-Rosenfeld, Matías
title Quantitative pedagogy : a digital two player game to examine communicative competence
title_short Quantitative pedagogy : a digital two player game to examine communicative competence
title_full Quantitative pedagogy : a digital two player game to examine communicative competence
title_fullStr Quantitative pedagogy : a digital two player game to examine communicative competence
title_full_unstemmed Quantitative pedagogy : a digital two player game to examine communicative competence
title_sort quantitative pedagogy : a digital two player game to examine communicative competence
publishDate 2018
url https://doi.org/10.1371/journal.pone.0142579
https://repositorio.utdt.edu/handle/20.500.13098/11072
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