Immersive virtual reality for learning experiences
"The emergence of immersive virtual reality systems, which offer virtual environments of high interactivity for the user, become attractive to be incorporated into the classroom because they generate motivation in the students and facilitate the tasks that lead to a better representation of...
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2020
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| Acceso en línea: | http://ri.itba.edu.ar/handle/123456789/3273 |
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I32-R138-123456789-32732022-12-07T13:14:59Z Immersive virtual reality for learning experiences Gómez, Leticia Irene REALIDAD VIRTUAL APRENDIZAJE TECNOLOGIA EDUCATIVA "The emergence of immersive virtual reality systems, which offer virtual environments of high interactivity for the user, become attractive to be incorporated into the classroom because they generate motivation in the students and facilitate the tasks that lead to a better representation of spatial knowledge. Virtual worlds are an excellent means of experimental learning, especially to replace real contexts that are impossible to use due to time or space restrictions, or that are unsafe for a student to address. Neuroeducation experts believe that virtual reality technology is promising for its ability to create 3D scenes that allow students to generate vivid and emotional experiences." 2020-12-23T18:06:25Z 2020-12-23T18:06:25Z 2020 info:eu-repo/semantics/acceptedVersion http://ri.itba.edu.ar/handle/123456789/3273 en info:eu-repo/semantics/altIdentifier/doi/10.1007/978-981-15-4952-6_12 application/pdf |
| institution |
Instituto Tecnológico de Buenos Aires (ITBA) |
| institution_str |
I-32 |
| repository_str |
R-138 |
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Repositorio Institucional Instituto Tecnológico de Buenos Aires (ITBA) |
| language |
Inglés |
| topic |
REALIDAD VIRTUAL APRENDIZAJE TECNOLOGIA EDUCATIVA |
| spellingShingle |
REALIDAD VIRTUAL APRENDIZAJE TECNOLOGIA EDUCATIVA Gómez, Leticia Irene Immersive virtual reality for learning experiences |
| topic_facet |
REALIDAD VIRTUAL APRENDIZAJE TECNOLOGIA EDUCATIVA |
| description |
"The emergence of immersive virtual reality systems, which offer virtual
environments of high interactivity for the user, become attractive to be incorporated
into the classroom because they generate motivation in the students and facilitate the
tasks that lead to a better representation of spatial knowledge. Virtual worlds are an
excellent means of experimental learning, especially to replace real contexts that are
impossible to use due to time or space restrictions, or that are unsafe for a student to
address. Neuroeducation experts believe that virtual reality technology is promising
for its ability to create 3D scenes that allow students to generate vivid and emotional
experiences." |
| format |
acceptedVersion |
| author |
Gómez, Leticia Irene |
| author_facet |
Gómez, Leticia Irene |
| author_sort |
Gómez, Leticia Irene |
| title |
Immersive virtual reality for learning experiences |
| title_short |
Immersive virtual reality for learning experiences |
| title_full |
Immersive virtual reality for learning experiences |
| title_fullStr |
Immersive virtual reality for learning experiences |
| title_full_unstemmed |
Immersive virtual reality for learning experiences |
| title_sort |
immersive virtual reality for learning experiences |
| publishDate |
2020 |
| url |
http://ri.itba.edu.ar/handle/123456789/3273 |
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AT gomezleticiairene immersivevirtualrealityforlearningexperiences |
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