Immersive Digital Pieces for Higher Education: Design and production from the Center of Innovation in Technology and Pedagogy at UBA

This study examines the design, development and implementation of immersive digital pieces for higher education teaching within the framework of Study Citep at University of Buenos Aires. The research explores how immersive technologies (virtual reality, augmented reality, 360° videos, and 3D models...

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Autores principales: Gladkoff, Lucía, Aubert, Elsa, Andreoli, Silvia, Gonzalez Ocampo, María Eugenia
Formato: Artículo publishedVersion
Lenguaje:Español
Publicado: Subsecretaría de publicaciones. Facultad de Filosofía y Letras. UBA 2024
Materias:
Acceso en línea:https://revistascientificas.filo.uba.ar/index.php/iice/article/view/14905
https://repositoriouba.sisbi.uba.ar/gsdl/cgi-bin/library.cgi?a=d&c=reviice&d=14905_oai
Aporte de:
id I28-R145-14905_oai
record_format dspace
institution Universidad de Buenos Aires
institution_str I-28
repository_str R-145
collection Repositorio Digital de la Universidad de Buenos Aires (UBA)
language Español
orig_language_str_mv spa
topic virtual reality, 360° video, augmented reality, higher education, educational technology
virtual reality
360° video
augmented reality
higher education
educational technology
video 360°
realidad aumentada
educación superior
tecnología educativa
realidad virtual
spellingShingle virtual reality, 360° video, augmented reality, higher education, educational technology
virtual reality
360° video
augmented reality
higher education
educational technology
video 360°
realidad aumentada
educación superior
tecnología educativa
realidad virtual
Gladkoff, Lucía
Aubert, Elsa
Andreoli, Silvia
Gonzalez Ocampo, María Eugenia
Immersive Digital Pieces for Higher Education: Design and production from the Center of Innovation in Technology and Pedagogy at UBA
topic_facet virtual reality, 360° video, augmented reality, higher education, educational technology
virtual reality
360° video
augmented reality
higher education
educational technology
video 360°
realidad aumentada
educación superior
tecnología educativa
realidad virtual
description This study examines the design, development and implementation of immersive digital pieces for higher education teaching within the framework of Study Citep at University of Buenos Aires. The research explores how immersive technologies (virtual reality, augmented reality, 360° videos, and 3D models) can transform traditional educational practices and enhance teaching and learning processes. Using a case study methodology, the research analyses the iterative and interdisciplinary production process identifying five pedagogical foundations: access to professional environments, experiencing real situations, making disciplinary decisions, understanding complex phenomena and contextualizing knowledge. The study reveals how these technologies create learning experiences by providing access to relevant but often inaccessible scenarios in reality. The results highlight the importance of a design that integrates aspects such as appropriate technological selection, recreation of relevant scenarios, levels of interactivity, and narrative and playful components. Although focused on microbiology, chemistry, topography, safety and hygiene, public health, agricultural bases for animal production and anaesthesiology, the study raises questions about its development in the social sciences and humanities. Significant challenges are identified, including the complexity of interdisciplinary development, the balance between realism and pedagogical objectives, and issues of scalability and institutional implementation.
format Artículo
publishedVersion
author Gladkoff, Lucía
Aubert, Elsa
Andreoli, Silvia
Gonzalez Ocampo, María Eugenia
author_facet Gladkoff, Lucía
Aubert, Elsa
Andreoli, Silvia
Gonzalez Ocampo, María Eugenia
author_sort Gladkoff, Lucía
title Immersive Digital Pieces for Higher Education: Design and production from the Center of Innovation in Technology and Pedagogy at UBA
title_short Immersive Digital Pieces for Higher Education: Design and production from the Center of Innovation in Technology and Pedagogy at UBA
title_full Immersive Digital Pieces for Higher Education: Design and production from the Center of Innovation in Technology and Pedagogy at UBA
title_fullStr Immersive Digital Pieces for Higher Education: Design and production from the Center of Innovation in Technology and Pedagogy at UBA
title_full_unstemmed Immersive Digital Pieces for Higher Education: Design and production from the Center of Innovation in Technology and Pedagogy at UBA
title_sort immersive digital pieces for higher education: design and production from the center of innovation in technology and pedagogy at uba
publisher Subsecretaría de publicaciones. Facultad de Filosofía y Letras. UBA
publishDate 2024
url https://revistascientificas.filo.uba.ar/index.php/iice/article/view/14905
https://repositoriouba.sisbi.uba.ar/gsdl/cgi-bin/library.cgi?a=d&c=reviice&d=14905_oai
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spelling I28-R145-14905_oai2025-11-17 Gladkoff, Lucía Aubert, Elsa Andreoli, Silvia Gonzalez Ocampo, María Eugenia 2024-12-30 This study examines the design, development and implementation of immersive digital pieces for higher education teaching within the framework of Study Citep at University of Buenos Aires. The research explores how immersive technologies (virtual reality, augmented reality, 360° videos, and 3D models) can transform traditional educational practices and enhance teaching and learning processes. Using a case study methodology, the research analyses the iterative and interdisciplinary production process identifying five pedagogical foundations: access to professional environments, experiencing real situations, making disciplinary decisions, understanding complex phenomena and contextualizing knowledge. The study reveals how these technologies create learning experiences by providing access to relevant but often inaccessible scenarios in reality. The results highlight the importance of a design that integrates aspects such as appropriate technological selection, recreation of relevant scenarios, levels of interactivity, and narrative and playful components. Although focused on microbiology, chemistry, topography, safety and hygiene, public health, agricultural bases for animal production and anaesthesiology, the study raises questions about its development in the social sciences and humanities. Significant challenges are identified, including the complexity of interdisciplinary development, the balance between realism and pedagogical objectives, and issues of scalability and institutional implementation. Este estudio examina el diseño, desarrollo e implementación de piezas digitales inmersivas para la enseñanza en el nivel superior, en el marco del Estudio Citep de la Universidad de Buenos Aires. La investigación explora cómo las tecnologías inmersivas (realidad virtual, realidad aumentada, videos 360° y modelos 3D) pueden transformar las prácticas educativas tradicionales y enriquecer los procesos de enseñanza y aprendizaje. Utilizando una metodología de estudio de caso, se analiza el proceso de producción iterativo e interdisciplinario identificando cinco fundamentos pedagógicos: acceso a ambientes profesionales, vivencia de situaciones reales, toma de decisiones disciplinares, comprensión de fenómenos complejos y contextualización del conocimiento. El estudio revela cómo estas tecnologías permiten crear experiencias de aprendizaje proporcionando acceso a escenarios relevantes pero a menudo inaccesibles en la realidad. Los resultados destacan la importancia de un diseño que integre la selección tecnológica apropiada, la recreación de escenarios relevantes, niveles de interactividad y componentes narrativos y lúdicos. Aunque centrado en cátedras de microbiología, química, topografía, seguridad e higiene, salud pública, bases agrícolas para la producción animal y anestesiología, el estudio plantea interrogantes sobre su desarrollo en las ciencias sociales y humanidades. Se identifican desafíos como la complejidad del desarrollo interdisciplinario, el equilibrio entre realismo y objetivos pedagógicos, y cuestiones de escalabilidad e implementación institucional. application/pdf https://revistascientificas.filo.uba.ar/index.php/iice/article/view/14905 10.34096/iice.n56.14905 spa Subsecretaría de publicaciones. Facultad de Filosofía y Letras. UBA https://revistascientificas.filo.uba.ar/index.php/iice/article/view/14905/14554 Derechos de autor 2024 Revista del IICE Revista del IICE; Núm. 56 (2024) 2451-5434 0327-7763 virtual reality, 360° video, augmented reality, higher education, educational technology virtual reality 360° video augmented reality higher education educational technology video 360° realidad aumentada educación superior tecnología educativa realidad virtual Immersive Digital Pieces for Higher Education: Design and production from the Center of Innovation in Technology and Pedagogy at UBA Piezas digitales inmersivas para la enseñanza en el Nivel Superior: Diseño y producción desde el Centro de Innovación en Tecnología y Pedagogía de la UBA info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion https://repositoriouba.sisbi.uba.ar/gsdl/cgi-bin/library.cgi?a=d&c=reviice&d=14905_oai