Learning History by designing videogames: an experience using the RPG Playground game editor
This paper aims to share the proposal of an innovative practice and the assessment of the resulting experience. The practice was applied in the fourth grade of a private secondary school in Paraná, Entre Ríos, Argentina. Bearing in mind the students’ fondness for videogames, they were requested to p...
Guardado en:
| Autores principales: | , |
|---|---|
| Formato: | Artículo revista |
| Lenguaje: | Español |
| Publicado: |
Universidad Nacional del Litoral
2022
|
| Materias: | |
| Acceso en línea: | https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/Itinerarios/article/view/11740 |
| Aporte de: |
| Sumario: | This paper aims to share the proposal of an innovative practice and the assessment of the resulting experience. The practice was applied in the fourth grade of a private secondary school in Paraná, Entre Ríos, Argentina. Bearing in mind the students’ fondness for videogames, they were requested to produce electronic games about the Russian Revolution of 1917 using the RPG Playground game editor. This tool allows creating role–playing games without previous programming knowledge. The application includes a set of pre-made elements such as graphics, maps, characters, and sound effects that can be used for the creation of electronic games. |
|---|