Learning History by designing videogames: an experience using the RPG Playground game editor
This paper aims to share the proposal of an innovative practice and the assessment of the resulting experience. The practice was applied in the fourth grade of a private secondary school in Paraná, Entre Ríos, Argentina. Bearing in mind the students’ fondness for videogames, they were requested to p...
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| Lenguaje: | Español |
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Universidad Nacional del Litoral
2022
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| Acceso en línea: | https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/Itinerarios/article/view/11740 |
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I26-R133-article-117402022-07-26T23:21:28Z Learning History by designing videogames: an experience using the RPG Playground game editor Aprender Historia a partir del diseño de videojuegos: una experiencia con la herramienta RPG Playground Rodríguez, Jeremías Daniel Deshayes, Máximo videogames motivational learning Russian Revolution RPG Playground videojuegos aprendizaje motivacional Revolución rusa RPG Playground This paper aims to share the proposal of an innovative practice and the assessment of the resulting experience. The practice was applied in the fourth grade of a private secondary school in Paraná, Entre Ríos, Argentina. Bearing in mind the students’ fondness for videogames, they were requested to produce electronic games about the Russian Revolution of 1917 using the RPG Playground game editor. This tool allows creating role–playing games without previous programming knowledge. The application includes a set of pre-made elements such as graphics, maps, characters, and sound effects that can be used for the creation of electronic games. El presente trabajo se propone compartir la propuesta y balance de una experiencia innovadora que se llevó a cabo en el cuarto año del Instituto Privado del Club Atlético Estudiantes D–170 (Paraná, Entre Ríos). Teniendo en cuenta la relación que tienen los alumnos con los videojuegos, la experiencia se centró en que los estudiantes en distintos grupos produzcan juegos electrónicos sobre la Revolución rusa de 1917 a través de la herramienta RPG Playground. Dicha herramienta permite la posibilidad de crear juegos de rol sin conocimientos de programación previos. La aplicación incluye un conjunto de elementos prefabricados como gráficos, mapas, personajes y efectos de sonido que pueden ser utilizados para la creación de juegos electrónicos. Universidad Nacional del Litoral 2022-07-09 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artículos evaluadores por doble ciego texto Double blind evaluation articles application/pdf text/html text/xml application/zip https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/Itinerarios/article/view/11740 10.14409/ie.2022.16.e0030 Itinerarios Educativos; Núm. 16 (2022): Itinerarios Educativos; e0030 Itinerarios Educativos; No. 16 (2022): Itinerarios Educativos; e0030 Itinerarios Educativos; n. 16 (2022): Itinerarios Educativos; e0030 2362-5554 1850-3853 10.14409/ie.2022.16 spa https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/Itinerarios/article/view/11740/16072 https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/Itinerarios/article/view/11740/16084 https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/Itinerarios/article/view/11740/16093 https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/Itinerarios/article/view/11740/16103 Derechos de autor 2022 Itinerarios Educativos |
| institution |
Universidad Nacional del Litoral |
| institution_str |
I-26 |
| repository_str |
R-133 |
| container_title_str |
Biblioteca Virtual - Publicaciones (UNL) |
| language |
Español |
| format |
Artículo revista |
| topic |
videogames motivational learning Russian Revolution RPG Playground videojuegos aprendizaje motivacional Revolución rusa RPG Playground |
| spellingShingle |
videogames motivational learning Russian Revolution RPG Playground videojuegos aprendizaje motivacional Revolución rusa RPG Playground Rodríguez, Jeremías Daniel Deshayes, Máximo Learning History by designing videogames: an experience using the RPG Playground game editor |
| topic_facet |
videogames motivational learning Russian Revolution RPG Playground videojuegos aprendizaje motivacional Revolución rusa RPG Playground |
| author |
Rodríguez, Jeremías Daniel Deshayes, Máximo |
| author_facet |
Rodríguez, Jeremías Daniel Deshayes, Máximo |
| author_sort |
Rodríguez, Jeremías Daniel |
| title |
Learning History by designing videogames: an experience using the RPG Playground game editor |
| title_short |
Learning History by designing videogames: an experience using the RPG Playground game editor |
| title_full |
Learning History by designing videogames: an experience using the RPG Playground game editor |
| title_fullStr |
Learning History by designing videogames: an experience using the RPG Playground game editor |
| title_full_unstemmed |
Learning History by designing videogames: an experience using the RPG Playground game editor |
| title_sort |
learning history by designing videogames: an experience using the rpg playground game editor |
| description |
This paper aims to share the proposal of an innovative practice and the assessment of the resulting experience. The practice was applied in the fourth grade of a private secondary school in Paraná, Entre Ríos, Argentina. Bearing in mind the students’ fondness for videogames, they were requested to produce electronic games about the Russian Revolution of 1917 using the RPG Playground game editor. This tool allows creating role–playing games without previous programming knowledge. The application includes a set of pre-made elements such as graphics, maps, characters, and sound effects that can be used for the creation of electronic games. |
| publisher |
Universidad Nacional del Litoral |
| publishDate |
2022 |
| url |
https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/Itinerarios/article/view/11740 |
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2022-08-19T12:06:37Z |
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2022-08-19T12:06:37Z |
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