Incidence of the game as a didactic resource in the teaching and learning processes of Natural Sciences

This research has investigated the application of recreational activities in the classroom that promote meaningful learning in students. This research is qualitative-quantitative and ethnographic in nature. It is oriented towards a socio-anthropological approach and, in effect, aims to enter a speci...

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Detalles Bibliográficos
Autor principal: Altamirano Facino, A. B.
Formato: Artículo revista
Lenguaje:Español
Publicado: Facultad de Bioquímica y Ciencias Biológicas (UNL) 2021
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Acceso en línea:https://bibliotecavirtual.unl.edu.ar/publicaciones/index.php/FABICIB/article/view/10871
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Sumario:This research has investigated the application of recreational activities in the classroom that promote meaningful learning in students. This research is qualitative-quantitative and ethnographic in nature. It is oriented towards a socio-anthropological approach and, in effect, aims to enter a specific territory that, if applicable, is the classroom. Likewise, it is a descriptive-explanatory research. It consisted of conducting student surveys and an interview with the teacher. Said data collection instruments denoted that the application of didactic games in the classroom works as a reliable element to promote the meaningful learning of students in the Natural Sciences class.