MemoMarote: a working memory training game
Mate Marote is a flexible framework for large-scale educational interventions that include games developed, based on aspects from cognitive sciences as an effective way of learning. MemoMarote is a computer game designed for training working memory. The pilot study of this platform was an interventi...
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| Autores principales: | , , , , |
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| Formato: | Objeto de conferencia |
| Lenguaje: | Inglés |
| Publicado: |
2013
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/94646 |
| Aporte de: |
| id |
I19-R120-10915-94646 |
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| record_format |
dspace |
| institution |
Universidad Nacional de La Plata |
| institution_str |
I-19 |
| repository_str |
R-120 |
| collection |
SEDICI (UNLP) |
| language |
Inglés |
| topic |
Ciencias Informáticas Computer games Working memory |
| spellingShingle |
Ciencias Informáticas Computer games Working memory Lopez Rosenfeld, Matías Goldin, Andrea Paula Lipina, Sebastián Sigman, Mariano Fernández Slezak, Diego MemoMarote: a working memory training game |
| topic_facet |
Ciencias Informáticas Computer games Working memory |
| description |
Mate Marote is a flexible framework for large-scale educational interventions that include games developed, based on aspects from cognitive sciences as an effective way of learning. MemoMarote is a computer game designed for training working memory. The pilot study of this platform was an intervention in La Rioja province (Argentina). In this article we analyze the registered statistics of use of the unsupervised version of the game. We found that playing activity had a peak when recently installed, decreasing during the first year and observing an increase when starting school classes in 2013. Analyzing the usage statistics we observed that players have a poor performance, with more incorrect answers than correct ones. These results suggest that children did not read instructions or they were not understood, and so they played the game incorrectly. We plan the creation of an interactive tutorial to increase the understanding of the game. |
| format |
Objeto de conferencia Objeto de conferencia |
| author |
Lopez Rosenfeld, Matías Goldin, Andrea Paula Lipina, Sebastián Sigman, Mariano Fernández Slezak, Diego |
| author_facet |
Lopez Rosenfeld, Matías Goldin, Andrea Paula Lipina, Sebastián Sigman, Mariano Fernández Slezak, Diego |
| author_sort |
Lopez Rosenfeld, Matías |
| title |
MemoMarote: a working memory training game |
| title_short |
MemoMarote: a working memory training game |
| title_full |
MemoMarote: a working memory training game |
| title_fullStr |
MemoMarote: a working memory training game |
| title_full_unstemmed |
MemoMarote: a working memory training game |
| title_sort |
memomarote: a working memory training game |
| publishDate |
2013 |
| url |
http://sedici.unlp.edu.ar/handle/10915/94646 |
| work_keys_str_mv |
AT lopezrosenfeldmatias memomaroteaworkingmemorytraininggame AT goldinandreapaula memomaroteaworkingmemorytraininggame AT lipinasebastian memomaroteaworkingmemorytraininggame AT sigmanmariano memomaroteaworkingmemorytraininggame AT fernandezslezakdiego memomaroteaworkingmemorytraininggame |
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Repositorios |
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