A Hierarchical Triangulation for Multiresolution Terrain Models

Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...

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Detalles Bibliográficos
Autores principales: Abásolo Guerrero, María José, De Giusti, Armando Eduardo, Blat Gimeno, Josep
Formato: Articulo
Lenguaje:Inglés
Publicado: 2000
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Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/9398
http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdf
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