A Hierarchical Triangulation for Multiresolution Terrain Models
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...
Guardado en:
| Autores principales: | Abásolo Guerrero, María José, De Giusti, Armando Eduardo, Blat Gimeno, Josep |
|---|---|
| Formato: | Articulo |
| Lenguaje: | Inglés |
| Publicado: |
2000
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/9398 http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdf |
| Aporte de: |
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