A Hierarchical Triangulation for Multiresolution Terrain Models
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...
Guardado en:
| Autores principales: | , , |
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| Formato: | Articulo |
| Lenguaje: | Inglés |
| Publicado: |
2000
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/9398 http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdf |
| Aporte de: |
| id |
I19-R120-10915-9398 |
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| record_format |
dspace |
| institution |
Universidad Nacional de La Plata |
| institution_str |
I-19 |
| repository_str |
R-120 |
| collection |
SEDICI (UNLP) |
| language |
Inglés |
| topic |
Ciencias Informáticas multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation Informática |
| spellingShingle |
Ciencias Informáticas multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation Informática Abásolo Guerrero, María José De Giusti, Armando Eduardo Blat Gimeno, Josep A Hierarchical Triangulation for Multiresolution Terrain Models |
| topic_facet |
Ciencias Informáticas multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation Informática |
| description |
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results. |
| format |
Articulo Articulo |
| author |
Abásolo Guerrero, María José De Giusti, Armando Eduardo Blat Gimeno, Josep |
| author_facet |
Abásolo Guerrero, María José De Giusti, Armando Eduardo Blat Gimeno, Josep |
| author_sort |
Abásolo Guerrero, María José |
| title |
A Hierarchical Triangulation for Multiresolution Terrain Models |
| title_short |
A Hierarchical Triangulation for Multiresolution Terrain Models |
| title_full |
A Hierarchical Triangulation for Multiresolution Terrain Models |
| title_fullStr |
A Hierarchical Triangulation for Multiresolution Terrain Models |
| title_full_unstemmed |
A Hierarchical Triangulation for Multiresolution Terrain Models |
| title_sort |
hierarchical triangulation for multiresolution terrain models |
| publishDate |
2000 |
| url |
http://sedici.unlp.edu.ar/handle/10915/9398 http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdf |
| work_keys_str_mv |
AT abasologuerreromariajose ahierarchicaltriangulationformultiresolutionterrainmodels AT degiustiarmandoeduardo ahierarchicaltriangulationformultiresolutionterrainmodels AT blatgimenojosep ahierarchicaltriangulationformultiresolutionterrainmodels AT abasologuerreromariajose hierarchicaltriangulationformultiresolutionterrainmodels AT degiustiarmandoeduardo hierarchicaltriangulationformultiresolutionterrainmodels AT blatgimenojosep hierarchicaltriangulationformultiresolutionterrainmodels |
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Repositorios |
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1764820492034768899 |