A Hierarchical Triangulation for Multiresolution Terrain Models

Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major ch...

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Autores principales: Abásolo Guerrero, María José, De Giusti, Armando Eduardo, Blat Gimeno, Josep
Formato: Articulo
Lenguaje:Inglés
Publicado: 2000
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/9398
http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdf
Aporte de:
id I19-R120-10915-9398
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation
Informática
spellingShingle Ciencias Informáticas
multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation
Informática
Abásolo Guerrero, María José
De Giusti, Armando Eduardo
Blat Gimeno, Josep
A Hierarchical Triangulation for Multiresolution Terrain Models
topic_facet Ciencias Informáticas
multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation
Informática
description Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.
format Articulo
Articulo
author Abásolo Guerrero, María José
De Giusti, Armando Eduardo
Blat Gimeno, Josep
author_facet Abásolo Guerrero, María José
De Giusti, Armando Eduardo
Blat Gimeno, Josep
author_sort Abásolo Guerrero, María José
title A Hierarchical Triangulation for Multiresolution Terrain Models
title_short A Hierarchical Triangulation for Multiresolution Terrain Models
title_full A Hierarchical Triangulation for Multiresolution Terrain Models
title_fullStr A Hierarchical Triangulation for Multiresolution Terrain Models
title_full_unstemmed A Hierarchical Triangulation for Multiresolution Terrain Models
title_sort hierarchical triangulation for multiresolution terrain models
publishDate 2000
url http://sedici.unlp.edu.ar/handle/10915/9398
http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdf
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