Educational Serious Games as a Service: Challenges and Solutions

Cloud computing is a distributed computing technology that facilitates access to the resources in a dynamic, scalable and highly available manner. One of its service models is SaaS (Software as a Service) which allows executing Web applications in a flexible and elastic way while offering collabora...

Descripción completa

Detalles Bibliográficos
Autores principales: Sandí Delgado, Juan Carlos, Bazán, Patricia
Formato: Articulo
Lenguaje:Inglés
Publicado: 2019
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/74464
Aporte de:
id I19-R120-10915-74464
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Argentina
Costa Rica
juegos serios
juegos serios educativos
computación en la nube
software como servicio
multi-inquilino
serious games
educational serious games
cloud computing
software as a service
multi-tenant
spellingShingle Ciencias Informáticas
Argentina
Costa Rica
juegos serios
juegos serios educativos
computación en la nube
software como servicio
multi-inquilino
serious games
educational serious games
cloud computing
software as a service
multi-tenant
Sandí Delgado, Juan Carlos
Bazán, Patricia
Educational Serious Games as a Service: Challenges and Solutions
topic_facet Ciencias Informáticas
Argentina
Costa Rica
juegos serios
juegos serios educativos
computación en la nube
software como servicio
multi-inquilino
serious games
educational serious games
cloud computing
software as a service
multi-tenant
description Cloud computing is a distributed computing technology that facilitates access to the resources in a dynamic, scalable and highly available manner. One of its service models is SaaS (Software as a Service) which allows executing Web applications in a flexible and elastic way while offering collaborative characteristics. The integration of SaaS in educational environments promotes academic performance and facilitates knowledge management, allowing for storage, exchange, access and synchronization of information. On the other hand, educational serious games promote among the people involved: collaboration, communication, social abilities, critical thinking and problem solving. The main objective of this investigation is to analyze the challenges that SaaS, with its collaborative and multitenancy characteristics present to the execution of educational serious games. This is named ESGaaS - Educational Serious Games as a Service. The analysis was developed based on a review of the existing literature through the methodology known as Systematic Mapping Studies (SMS) which facilitated the generation of investigation questions, search strategies, key words and inclusion and exclusion criteria applied to identify articles in several sources. This investigation facilitated the development of a list of functional characteristics that the educational serious games will acquire when used as software for service.
format Articulo
Articulo
author Sandí Delgado, Juan Carlos
Bazán, Patricia
author_facet Sandí Delgado, Juan Carlos
Bazán, Patricia
author_sort Sandí Delgado, Juan Carlos
title Educational Serious Games as a Service: Challenges and Solutions
title_short Educational Serious Games as a Service: Challenges and Solutions
title_full Educational Serious Games as a Service: Challenges and Solutions
title_fullStr Educational Serious Games as a Service: Challenges and Solutions
title_full_unstemmed Educational Serious Games as a Service: Challenges and Solutions
title_sort educational serious games as a service: challenges and solutions
publishDate 2019
url http://sedici.unlp.edu.ar/handle/10915/74464
work_keys_str_mv AT sandidelgadojuancarlos educationalseriousgamesasaservicechallengesandsolutions
AT bazanpatricia educationalseriousgamesasaservicechallengesandsolutions
AT sandidelgadojuancarlos juegosserioseducativoscomoservicioretosydesafios
AT bazanpatricia juegosserioseducativoscomoservicioretosydesafios
bdutipo_str Repositorios
_version_ 1764820483725852673