Librería multiplataforma para videojuegos en dispositivos móviles
This paper describes how to homogeneously use several gameengagement components included on different mobile platforms, that helps increasing gameplay on video games. Each platform provides a service API for handling leaderboards, achievements and social interaction between players. Design choices...
Guardado en:
| Autores principales: | , , |
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| Formato: | Objeto de conferencia |
| Lenguaje: | Español |
| Publicado: |
2016
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/56421 |
| Aporte de: |
| Sumario: | This paper describes how to homogeneously use several gameengagement components included on different mobile platforms, that helps increasing gameplay on video games. Each platform provides a service API for handling leaderboards, achievements and social interaction between players.
Design choices made by each platform's provider, impacts on the game's development tasks and process. Using the multi-platform language Haxe, individual libraries were built to allow easy integration of Amazon, Apple and Google's gaming services. With them an extra library that homogenizes the common services of each provider was generated, which -based on the target platform- determines the implementation to include in the final application and therefore which services to use. |
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