WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP

This paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage t...

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Autores principales: Kimura, Isabel, Brown Bartneche, Matías, Queiruga, Claudia Alejandra, Díaz, Francisco Javier
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2015
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/50544
Aporte de:
id I19-R120-10915-50544
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Cellular architecture (e.g., mobile)
Android
QR code
indoor positioning
spellingShingle Ciencias Informáticas
Cellular architecture (e.g., mobile)
Android
QR code
indoor positioning
Kimura, Isabel
Brown Bartneche, Matías
Queiruga, Claudia Alejandra
Díaz, Francisco Javier
WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
topic_facet Ciencias Informáticas
Cellular architecture (e.g., mobile)
Android
QR code
indoor positioning
description This paper presents the issue facing university freshmen due to the complexity implied in acquiring new discourses, contents and habits of the institutional culture of which they aim at becoming a part. Online gaming and socializing through digital media are common among young people – they engage their interest and define new ways of expression and communication. Ubiquity is another requirement of the new generations, with smartphones being the most chosen mobile devices for communication and socialization. In this context, we present the WhatsINFO mobile application, whose goal is to mitigate the divide existing between new students and university culture through a technological tool that is close to teenage culture. WhatsINFO is a gamified mobile application that accompanies and encourages communication and participation of National University of La Plata (UNLP) Computer Science School freshmen during their entry course. WhatsINFO was tested during the 2014 entry course of the Computer Science School of the UNLP with over a hundred students. This field test yielded encouraging results regarding its incorporation as a complementary device promoting a new learning space.
format Objeto de conferencia
Objeto de conferencia
author Kimura, Isabel
Brown Bartneche, Matías
Queiruga, Claudia Alejandra
Díaz, Francisco Javier
author_facet Kimura, Isabel
Brown Bartneche, Matías
Queiruga, Claudia Alejandra
Díaz, Francisco Javier
author_sort Kimura, Isabel
title WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_short WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_full WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_fullStr WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_full_unstemmed WhatsINFO: a Gamified Mobile Application Promoting the Integration of Computer Science School Freshmen to the UNLP
title_sort whatsinfo: a gamified mobile application promoting the integration of computer science school freshmen to the unlp
publishDate 2015
url http://sedici.unlp.edu.ar/handle/10915/50544
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