Towards the use of video games for learning: a survey about video games preferences of Engineering

Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers...

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Detalles Bibliográficos
Autores principales: Bouciguez, María José, Santos, Graciela, Abásolo Guerrero, María José
Formato: Articulo
Lenguaje:Inglés
Publicado: 2014
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/34540
http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Apr14-4.pdf
Aporte de:
id I19-R120-10915-34540
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
design educational technologies
virtual reality
interactive learning environments
video games
simulations
spellingShingle Ciencias Informáticas
design educational technologies
virtual reality
interactive learning environments
video games
simulations
Bouciguez, María José
Santos, Graciela
Abásolo Guerrero, María José
Towards the use of video games for learning: a survey about video games preferences of Engineering
topic_facet Ciencias Informáticas
design educational technologies
virtual reality
interactive learning environments
video games
simulations
description Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
format Articulo
Articulo
author Bouciguez, María José
Santos, Graciela
Abásolo Guerrero, María José
author_facet Bouciguez, María José
Santos, Graciela
Abásolo Guerrero, María José
author_sort Bouciguez, María José
title Towards the use of video games for learning: a survey about video games preferences of Engineering
title_short Towards the use of video games for learning: a survey about video games preferences of Engineering
title_full Towards the use of video games for learning: a survey about video games preferences of Engineering
title_fullStr Towards the use of video games for learning: a survey about video games preferences of Engineering
title_full_unstemmed Towards the use of video games for learning: a survey about video games preferences of Engineering
title_sort towards the use of video games for learning: a survey about video games preferences of engineering
publishDate 2014
url http://sedici.unlp.edu.ar/handle/10915/34540
http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Apr14-4.pdf
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