Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The...
Guardado en:
| Autores principales: | Bettio, Raphael W. de, Silva, André H. C., Heimfarth, Tales, Freire, André P., Sá, Alex G. C. de |
|---|---|
| Formato: | Articulo |
| Lenguaje: | Inglés |
| Publicado: |
2013
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/29803 http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Oct13-3.pdf |
| Aporte de: |
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