Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction

The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The...

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Autores principales: Bettio, Raphael W. de, Silva, André H. C., Heimfarth, Tales, Freire, André P., Sá, Alex G. C. de
Formato: Articulo
Lenguaje:Inglés
Publicado: 2013
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/29803
http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Oct13-3.pdf
Aporte de:
id I19-R120-10915-29803
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Video (e.g., tape, disk, DVI)
COMPUTER GRAPHICS
spellingShingle Ciencias Informáticas
Video (e.g., tape, disk, DVI)
COMPUTER GRAPHICS
Bettio, Raphael W. de
Silva, André H. C.
Heimfarth, Tales
Freire, André P.
Sá, Alex G. C. de
Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
topic_facet Ciencias Informáticas
Video (e.g., tape, disk, DVI)
COMPUTER GRAPHICS
description The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The model uses Support Vector Machines (SVM) and Finite State Machines (FSM) and the implementation was based on a Kinect R device. The model uses data input based on Cartesian coordinates. The use of Cartesian coordinates enables more flexibility to generalise the use of the model to different applications, when compared to related work encountered in the literature based on accelerometer devices for data input. The results showed that the use of SVM and FSM with Cartesian coordinates as input for gesture-based interaction is very promising. The success rate in gesture recognition was 98%, from a training corpus of 9 sets obtained by recording real users’ gestures. A proof-of-concept implementation of the gesture recognition interaction was performed using the application Google Earth(R). A preliminary acceptance evaluation with users indicated that the interaction with the system via the implementation reported was satisfactory.
format Articulo
Articulo
author Bettio, Raphael W. de
Silva, André H. C.
Heimfarth, Tales
Freire, André P.
Sá, Alex G. C. de
author_facet Bettio, Raphael W. de
Silva, André H. C.
Heimfarth, Tales
Freire, André P.
Sá, Alex G. C. de
author_sort Bettio, Raphael W. de
title Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
title_short Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
title_full Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
title_fullStr Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
title_full_unstemmed Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
title_sort model and implementation of body movement recognition using support vector machines and finite state machines with cartesian coordinates input for gesture-based interaction
publishDate 2013
url http://sedici.unlp.edu.ar/handle/10915/29803
http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Oct13-3.pdf
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