Technologies and educational activities for supporting and implementing challenge- based learning

Our Challenge-Based Learning (CBL) method can be described as a special form of problem-based learning, in which the problems are of realistic, open-ended nature. Additionally, CBL contains features of experiential and project-based learning approaches. CBL is supported by the provision of Digital E...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Baloian, Nelson, Hoeksema, Kay, Hoppe, Ulrich, Milrad, Marcelo
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2006
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/24251
Aporte de:
id I19-R120-10915-24251
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Collaborative learning
Tecnología Educacional
Aprendizaje Basado en Problemas
COLDEX project
distributed experimentation
spellingShingle Ciencias Informáticas
Collaborative learning
Tecnología Educacional
Aprendizaje Basado en Problemas
COLDEX project
distributed experimentation
Baloian, Nelson
Hoeksema, Kay
Hoppe, Ulrich
Milrad, Marcelo
Technologies and educational activities for supporting and implementing challenge- based learning
topic_facet Ciencias Informáticas
Collaborative learning
Tecnología Educacional
Aprendizaje Basado en Problemas
COLDEX project
distributed experimentation
description Our Challenge-Based Learning (CBL) method can be described as a special form of problem-based learning, in which the problems are of realistic, open-ended nature. Additionally, CBL contains features of experiential and project-based learning approaches. CBL is supported by the provision of Digital Experimentation Toolkits (DExTs) which comprise materials, initial instructions, references to web resources and specific software tools. Technological challenges lie in the ease of use in accessing these data and in communicating the learners' requests and specifications to the remote sites. Within this article we describe several classroom scenarios for the usage of DexTs in schools. Examples are the calculation of the epicenter of an earthquake, the calculation of lunar heights and the definition of strategies for navigation in a maze. The activities described in this paper were conducted within the framework of our COLDEX project (Collaborative Learning and Distributed Experimentation, http://www.coldex.info).
format Objeto de conferencia
Objeto de conferencia
author Baloian, Nelson
Hoeksema, Kay
Hoppe, Ulrich
Milrad, Marcelo
author_facet Baloian, Nelson
Hoeksema, Kay
Hoppe, Ulrich
Milrad, Marcelo
author_sort Baloian, Nelson
title Technologies and educational activities for supporting and implementing challenge- based learning
title_short Technologies and educational activities for supporting and implementing challenge- based learning
title_full Technologies and educational activities for supporting and implementing challenge- based learning
title_fullStr Technologies and educational activities for supporting and implementing challenge- based learning
title_full_unstemmed Technologies and educational activities for supporting and implementing challenge- based learning
title_sort technologies and educational activities for supporting and implementing challenge- based learning
publishDate 2006
url http://sedici.unlp.edu.ar/handle/10915/24251
work_keys_str_mv AT baloiannelson technologiesandeducationalactivitiesforsupportingandimplementingchallengebasedlearning
AT hoeksemakay technologiesandeducationalactivitiesforsupportingandimplementingchallengebasedlearning
AT hoppeulrich technologiesandeducationalactivitiesforsupportingandimplementingchallengebasedlearning
AT milradmarcelo technologiesandeducationalactivitiesforsupportingandimplementingchallengebasedlearning
bdutipo_str Repositorios
_version_ 1764820466832244736