ISPCell: an interactive image-based streaming protocol for wireless cellular networks

Remote interaction with immersive 3D environments with acceptable level of quality of experience has become a challenging and interesting research topic. Due to the high data volume required to provide a rich experience to the user, robust and effcient wireless transport protocols have yet to be dev...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores principales: Boukerche, Azzedine, Pazzi, Richard Werner Nelem, Huang, Tingxue
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2006
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/24089
Aporte de:
id I19-R120-10915-24089
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Interactive environments
Cellular architecture (e.g., mobile)
spellingShingle Ciencias Informáticas
Interactive environments
Cellular architecture (e.g., mobile)
Boukerche, Azzedine
Pazzi, Richard Werner Nelem
Huang, Tingxue
ISPCell: an interactive image-based streaming protocol for wireless cellular networks
topic_facet Ciencias Informáticas
Interactive environments
Cellular architecture (e.g., mobile)
description Remote interaction with immersive 3D environments with acceptable level of quality of experience has become a challenging and interesting research topic. Due to the high data volume required to provide a rich experience to the user, robust and effcient wireless transport protocols have yet to be developed. On the other hand, cellular network technology has been widely deployed and is growing fast. The provision of remote interactive 3D environments over wireless cellular networks has several interesting applications, and it imposes some unsolved issues. Node mobility creates unstable bandwidth, which is a problem when providing smooth interaction to users. Although PDAs and cell phones are low resource devices, which makes it prohibitive to load and render entire virtual environments, they can still render images with relative ease. Based on this idea, this paper proposes a streaming system which relies on an image-based rendering approach, and is composed of several modules: a packetization scheme for images, an image-based rendering approach based on view morphing and its corresponding RTP payload format, and finally a bandwidth feedback mechanism and rate control. This paper illustrates some of the problems faced in this area, and provides a first step towards their solutions. We discuss our algorithms and present a set of simulation experiments to evaluate the performance of the proposed schemes.
format Objeto de conferencia
Objeto de conferencia
author Boukerche, Azzedine
Pazzi, Richard Werner Nelem
Huang, Tingxue
author_facet Boukerche, Azzedine
Pazzi, Richard Werner Nelem
Huang, Tingxue
author_sort Boukerche, Azzedine
title ISPCell: an interactive image-based streaming protocol for wireless cellular networks
title_short ISPCell: an interactive image-based streaming protocol for wireless cellular networks
title_full ISPCell: an interactive image-based streaming protocol for wireless cellular networks
title_fullStr ISPCell: an interactive image-based streaming protocol for wireless cellular networks
title_full_unstemmed ISPCell: an interactive image-based streaming protocol for wireless cellular networks
title_sort ispcell: an interactive image-based streaming protocol for wireless cellular networks
publishDate 2006
url http://sedici.unlp.edu.ar/handle/10915/24089
work_keys_str_mv AT boukercheazzedine ispcellaninteractiveimagebasedstreamingprotocolforwirelesscellularnetworks
AT pazzirichardwernernelem ispcellaninteractiveimagebasedstreamingprotocolforwirelesscellularnetworks
AT huangtingxue ispcellaninteractiveimagebasedstreamingprotocolforwirelesscellularnetworks
bdutipo_str Repositorios
_version_ 1764820466588975106