Designing an agent system for controlling a robotic soccer team

Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account...

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Autores principales: García, Alejandro Javier, Simari, Gerardo I., Delladio, Telma
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2004
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/22513
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id I19-R120-10915-22513
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Cognitive Robotics
Logic Programming
Fútbol
Intelligent agents
Multiagent systems
Robotics
ARTIFICIAL INTELLIGENCE
spellingShingle Ciencias Informáticas
Cognitive Robotics
Logic Programming
Fútbol
Intelligent agents
Multiagent systems
Robotics
ARTIFICIAL INTELLIGENCE
García, Alejandro Javier
Simari, Gerardo I.
Delladio, Telma
Designing an agent system for controlling a robotic soccer team
topic_facet Ciencias Informáticas
Cognitive Robotics
Logic Programming
Fútbol
Intelligent agents
Multiagent systems
Robotics
ARTIFICIAL INTELLIGENCE
description Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language.
format Objeto de conferencia
Objeto de conferencia
author García, Alejandro Javier
Simari, Gerardo I.
Delladio, Telma
author_facet García, Alejandro Javier
Simari, Gerardo I.
Delladio, Telma
author_sort García, Alejandro Javier
title Designing an agent system for controlling a robotic soccer team
title_short Designing an agent system for controlling a robotic soccer team
title_full Designing an agent system for controlling a robotic soccer team
title_fullStr Designing an agent system for controlling a robotic soccer team
title_full_unstemmed Designing an agent system for controlling a robotic soccer team
title_sort designing an agent system for controlling a robotic soccer team
publishDate 2004
url http://sedici.unlp.edu.ar/handle/10915/22513
work_keys_str_mv AT garciaalejandrojavier designinganagentsystemforcontrollingaroboticsoccerteam
AT simarigerardoi designinganagentsystemforcontrollingaroboticsoccerteam
AT delladiotelma designinganagentsystemforcontrollingaroboticsoccerteam
bdutipo_str Repositorios
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