Exergames: proposal for a gamepad to sense player movements

Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense...

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Autores principales: Herrera del Gener, Aldana Mariel, Sanz, Cecilia Verónica, Iglesias, Luciano
Formato: Articulo
Lenguaje:Inglés
Publicado: 2023
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/160073
Aporte de:
id I19-R120-10915-160073
record_format dspace
spelling I19-R120-10915-1600732023-11-13T20:02:30Z http://sedici.unlp.edu.ar/handle/10915/160073 Exergames: proposal for a gamepad to sense player movements Exergames: propuesta de un gamepad para sensar los movimientos del jugador Herrera del Gener, Aldana Mariel Sanz, Cecilia Verónica Iglesias, Luciano 2023-10 2023-11-13T14:04:45Z en Ciencias Informáticas exergames gamepad immersive locomotion videogame controller walking in place caminata en el lugar controlador de videojuego gamepad locomoción inmersiva videojuegos activos Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player's movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game. Los exergames son una buena alternativa para realizar actividad física mientras se disfruta un videojuego. Este artículo revisa la historia de los exergames con mecanismos de caminata en el lugar para la locomoción, y presenta el desarrollo de un prototipo de controlador de videojuegos (gamepad) con funcionalidades para detectar los movimientos del jugador (caminar, correr y saltar). Luego, se describe un exergame que fue implementado e integrado con el controlador. Esta propuesta fue evaluada por usuarios considerando el análisis de usabilidad y experiencia del usuario. Los resultados obtenidos permiten afirmar que el gamepad integrado con el videojuego fue valorado positivamente por los participantes durante las sesiones de prueba y permitid realizar actividad física mientras el jugador se mantenía entretenido a través del juego. Facultad de Informática Articulo Articulo http://creativecommons.org/licenses/by-nc/4.0/ Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) application/pdf 117-126
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
exergames
gamepad
immersive locomotion
videogame controller
walking in place
caminata en el lugar
controlador de videojuego
gamepad
locomoción inmersiva
videojuegos activos
spellingShingle Ciencias Informáticas
exergames
gamepad
immersive locomotion
videogame controller
walking in place
caminata en el lugar
controlador de videojuego
gamepad
locomoción inmersiva
videojuegos activos
Herrera del Gener, Aldana Mariel
Sanz, Cecilia Verónica
Iglesias, Luciano
Exergames: proposal for a gamepad to sense player movements
topic_facet Ciencias Informáticas
exergames
gamepad
immersive locomotion
videogame controller
walking in place
caminata en el lugar
controlador de videojuego
gamepad
locomoción inmersiva
videojuegos activos
description Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player's movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game.
format Articulo
Articulo
author Herrera del Gener, Aldana Mariel
Sanz, Cecilia Verónica
Iglesias, Luciano
author_facet Herrera del Gener, Aldana Mariel
Sanz, Cecilia Verónica
Iglesias, Luciano
author_sort Herrera del Gener, Aldana Mariel
title Exergames: proposal for a gamepad to sense player movements
title_short Exergames: proposal for a gamepad to sense player movements
title_full Exergames: proposal for a gamepad to sense player movements
title_fullStr Exergames: proposal for a gamepad to sense player movements
title_full_unstemmed Exergames: proposal for a gamepad to sense player movements
title_sort exergames: proposal for a gamepad to sense player movements
publishDate 2023
url http://sedici.unlp.edu.ar/handle/10915/160073
work_keys_str_mv AT herreradelgeneraldanamariel exergamesproposalforagamepadtosenseplayermovements
AT sanzceciliaveronica exergamesproposalforagamepadtosenseplayermovements
AT iglesiasluciano exergamesproposalforagamepadtosenseplayermovements
AT herreradelgeneraldanamariel exergamespropuestadeungamepadparasensarlosmovimientosdeljugador
AT sanzceciliaveronica exergamespropuestadeungamepadparasensarlosmovimientosdeljugador
AT iglesiasluciano exergamespropuestadeungamepadparasensarlosmovimientosdeljugador
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