Exergames: proposal for a gamepad to sense player movements
Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense...
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Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/160073 |
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I19-R120-10915-1600732023-11-13T20:02:30Z http://sedici.unlp.edu.ar/handle/10915/160073 Exergames: proposal for a gamepad to sense player movements Exergames: propuesta de un gamepad para sensar los movimientos del jugador Herrera del Gener, Aldana Mariel Sanz, Cecilia Verónica Iglesias, Luciano 2023-10 2023-11-13T14:04:45Z en Ciencias Informáticas exergames gamepad immersive locomotion videogame controller walking in place caminata en el lugar controlador de videojuego gamepad locomoción inmersiva videojuegos activos Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player's movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game. Los exergames son una buena alternativa para realizar actividad física mientras se disfruta un videojuego. Este artículo revisa la historia de los exergames con mecanismos de caminata en el lugar para la locomoción, y presenta el desarrollo de un prototipo de controlador de videojuegos (gamepad) con funcionalidades para detectar los movimientos del jugador (caminar, correr y saltar). Luego, se describe un exergame que fue implementado e integrado con el controlador. Esta propuesta fue evaluada por usuarios considerando el análisis de usabilidad y experiencia del usuario. Los resultados obtenidos permiten afirmar que el gamepad integrado con el videojuego fue valorado positivamente por los participantes durante las sesiones de prueba y permitid realizar actividad física mientras el jugador se mantenía entretenido a través del juego. Facultad de Informática Articulo Articulo http://creativecommons.org/licenses/by-nc/4.0/ Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) application/pdf 117-126 |
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Universidad Nacional de La Plata |
institution_str |
I-19 |
repository_str |
R-120 |
collection |
SEDICI (UNLP) |
language |
Inglés |
topic |
Ciencias Informáticas exergames gamepad immersive locomotion videogame controller walking in place caminata en el lugar controlador de videojuego gamepad locomoción inmersiva videojuegos activos |
spellingShingle |
Ciencias Informáticas exergames gamepad immersive locomotion videogame controller walking in place caminata en el lugar controlador de videojuego gamepad locomoción inmersiva videojuegos activos Herrera del Gener, Aldana Mariel Sanz, Cecilia Verónica Iglesias, Luciano Exergames: proposal for a gamepad to sense player movements |
topic_facet |
Ciencias Informáticas exergames gamepad immersive locomotion videogame controller walking in place caminata en el lugar controlador de videojuego gamepad locomoción inmersiva videojuegos activos |
description |
Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player's movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game. |
format |
Articulo Articulo |
author |
Herrera del Gener, Aldana Mariel Sanz, Cecilia Verónica Iglesias, Luciano |
author_facet |
Herrera del Gener, Aldana Mariel Sanz, Cecilia Verónica Iglesias, Luciano |
author_sort |
Herrera del Gener, Aldana Mariel |
title |
Exergames: proposal for a gamepad to sense player movements |
title_short |
Exergames: proposal for a gamepad to sense player movements |
title_full |
Exergames: proposal for a gamepad to sense player movements |
title_fullStr |
Exergames: proposal for a gamepad to sense player movements |
title_full_unstemmed |
Exergames: proposal for a gamepad to sense player movements |
title_sort |
exergames: proposal for a gamepad to sense player movements |
publishDate |
2023 |
url |
http://sedici.unlp.edu.ar/handle/10915/160073 |
work_keys_str_mv |
AT herreradelgeneraldanamariel exergamesproposalforagamepadtosenseplayermovements AT sanzceciliaveronica exergamesproposalforagamepadtosenseplayermovements AT iglesiasluciano exergamesproposalforagamepadtosenseplayermovements AT herreradelgeneraldanamariel exergamespropuestadeungamepadparasensarlosmovimientosdeljugador AT sanzceciliaveronica exergamespropuestadeungamepadparasensarlosmovimientosdeljugador AT iglesiasluciano exergamespropuestadeungamepadparasensarlosmovimientosdeljugador |
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1807221823973097472 |