Adaptive gamification of citizen science projects

Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known a...

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Detalles Bibliográficos
Autores principales: Dalponte Ayastuy, María Nieves, Torres, Diego
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2022
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Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/158788
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Descripción
Sumario:Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status.