Adaptive gamification of citizen science projects
Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known a...
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| Formato: | Objeto de conferencia |
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2022
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| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/158788 |
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I19-R120-10915-158788 |
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I19-R120-10915-1587882023-10-11T20:02:02Z http://sedici.unlp.edu.ar/handle/10915/158788 Adaptive gamification of citizen science projects Dalponte Ayastuy, María Nieves Torres, Diego 2022 2023 2023-10-11T17:50:33Z en Ciencias Informáticas Citizen Science Gamification Adaptive Gamification Collaborative Project Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status. Facultad de Informática Objeto de conferencia Objeto de conferencia http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) application/pdf 191-196 |
| institution |
Universidad Nacional de La Plata |
| institution_str |
I-19 |
| repository_str |
R-120 |
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SEDICI (UNLP) |
| language |
Inglés |
| topic |
Ciencias Informáticas Citizen Science Gamification Adaptive Gamification Collaborative Project |
| spellingShingle |
Ciencias Informáticas Citizen Science Gamification Adaptive Gamification Collaborative Project Dalponte Ayastuy, María Nieves Torres, Diego Adaptive gamification of citizen science projects |
| topic_facet |
Ciencias Informáticas Citizen Science Gamification Adaptive Gamification Collaborative Project |
| description |
Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status. |
| format |
Objeto de conferencia Objeto de conferencia |
| author |
Dalponte Ayastuy, María Nieves Torres, Diego |
| author_facet |
Dalponte Ayastuy, María Nieves Torres, Diego |
| author_sort |
Dalponte Ayastuy, María Nieves |
| title |
Adaptive gamification of citizen science projects |
| title_short |
Adaptive gamification of citizen science projects |
| title_full |
Adaptive gamification of citizen science projects |
| title_fullStr |
Adaptive gamification of citizen science projects |
| title_full_unstemmed |
Adaptive gamification of citizen science projects |
| title_sort |
adaptive gamification of citizen science projects |
| publishDate |
2022 |
| url |
http://sedici.unlp.edu.ar/handle/10915/158788 |
| work_keys_str_mv |
AT dalponteayastuymarianieves adaptivegamificationofcitizenscienceprojects AT torresdiego adaptivegamificationofcitizenscienceprojects |
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1807221530996768768 |