Adaptive gamification of citizen science projects

Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known a...

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Autores principales: Dalponte Ayastuy, María Nieves, Torres, Diego
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2022
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Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/158788
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id I19-R120-10915-158788
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spelling I19-R120-10915-1587882023-10-11T20:02:02Z http://sedici.unlp.edu.ar/handle/10915/158788 Adaptive gamification of citizen science projects Dalponte Ayastuy, María Nieves Torres, Diego 2022 2023 2023-10-11T17:50:33Z en Ciencias Informáticas Citizen Science Gamification Adaptive Gamification Collaborative Project Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status. Facultad de Informática Objeto de conferencia Objeto de conferencia http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) application/pdf 191-196
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Citizen Science
Gamification
Adaptive Gamification
Collaborative Project
spellingShingle Ciencias Informáticas
Citizen Science
Gamification
Adaptive Gamification
Collaborative Project
Dalponte Ayastuy, María Nieves
Torres, Diego
Adaptive gamification of citizen science projects
topic_facet Ciencias Informáticas
Citizen Science
Gamification
Adaptive Gamification
Collaborative Project
description Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status.
format Objeto de conferencia
Objeto de conferencia
author Dalponte Ayastuy, María Nieves
Torres, Diego
author_facet Dalponte Ayastuy, María Nieves
Torres, Diego
author_sort Dalponte Ayastuy, María Nieves
title Adaptive gamification of citizen science projects
title_short Adaptive gamification of citizen science projects
title_full Adaptive gamification of citizen science projects
title_fullStr Adaptive gamification of citizen science projects
title_full_unstemmed Adaptive gamification of citizen science projects
title_sort adaptive gamification of citizen science projects
publishDate 2022
url http://sedici.unlp.edu.ar/handle/10915/158788
work_keys_str_mv AT dalponteayastuymarianieves adaptivegamificationofcitizenscienceprojects
AT torresdiego adaptivegamificationofcitizenscienceprojects
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