State of the art on the conceptual modeling of serious games through a systematic mapping of the literature

Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper pres...

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Detalles Bibliográficos
Autores principales: Miguel, Juan, Chimuris Gimenez, Andrés, Garrido, Nicolás, Bassi, Matías, Velazquez, Gabriela, Panizzi, Marisa Daniela
Formato: Articulo
Lenguaje:Inglés
Publicado: 2022
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/146932
Aporte de:
id I19-R120-10915-146932
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Conceptual modeling
Serious games
Systematic mapping of literature
Modelado conceptual
Juegos serios
Mapeo sistemático de la literatura
spellingShingle Ciencias Informáticas
Conceptual modeling
Serious games
Systematic mapping of literature
Modelado conceptual
Juegos serios
Mapeo sistemático de la literatura
Miguel, Juan
Chimuris Gimenez, Andrés
Garrido, Nicolás
Bassi, Matías
Velazquez, Gabriela
Panizzi, Marisa Daniela
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
topic_facet Ciencias Informáticas
Conceptual modeling
Serious games
Systematic mapping of literature
Modelado conceptual
Juegos serios
Mapeo sistemático de la literatura
description Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.
format Articulo
Articulo
author Miguel, Juan
Chimuris Gimenez, Andrés
Garrido, Nicolás
Bassi, Matías
Velazquez, Gabriela
Panizzi, Marisa Daniela
author_facet Miguel, Juan
Chimuris Gimenez, Andrés
Garrido, Nicolás
Bassi, Matías
Velazquez, Gabriela
Panizzi, Marisa Daniela
author_sort Miguel, Juan
title State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_short State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_full State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_fullStr State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_full_unstemmed State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_sort state of the art on the conceptual modeling of serious games through a systematic mapping of the literature
publishDate 2022
url http://sedici.unlp.edu.ar/handle/10915/146932
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