Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection

Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where a community of users collaboratively collects data associated with a geo-referenced location. Gamification is a strategy to convene participants to CLCS. However, it cannot be generalized because of...

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Autores principales: Dalponte Ayastuy, María Nieves, Torres, Diego
Formato: Articulo
Lenguaje:Inglés
Publicado: 2022
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/136231
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id I19-R120-10915-136231
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Adaptive gamification challenges
Spatial- temporal user profiling
Users behavioural patterns
Desafío de juego adaptativos
Perfilamiento espacio-temporal de usuarios
Patrones de comportamiento de usuario
spellingShingle Ciencias Informáticas
Adaptive gamification challenges
Spatial- temporal user profiling
Users behavioural patterns
Desafío de juego adaptativos
Perfilamiento espacio-temporal de usuarios
Patrones de comportamiento de usuario
Dalponte Ayastuy, María Nieves
Torres, Diego
Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection
topic_facet Ciencias Informáticas
Adaptive gamification challenges
Spatial- temporal user profiling
Users behavioural patterns
Desafío de juego adaptativos
Perfilamiento espacio-temporal de usuarios
Patrones de comportamiento de usuario
description Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where a community of users collaboratively collects data associated with a geo-referenced location. Gamification is a strategy to convene participants to CLCS. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. A strategy for adapting gamification in CLCS is to build game challenges tailored to the player’s spatio-temporal behavior. This type of adaptation requires having a user traveling behavior profile. Particularly, this work is focused on the first steps to detect users’ behavioral profiles related to spatial- temporal activities in the context of CLCS. Specifically, this article introduces: (1) a strategy to detect patterns of spatial-temporal activities, (2) a model to describe the spatial-temporal behavior of users based on (1), and a strategy to detect users’ behavioral patterns based on unsupervised clustering. The approach is evaluated over a Foursquare dataset. The results showed two types of behavioral atoms and two types of users’ behavioral patterns.
format Articulo
Articulo
author Dalponte Ayastuy, María Nieves
Torres, Diego
author_facet Dalponte Ayastuy, María Nieves
Torres, Diego
author_sort Dalponte Ayastuy, María Nieves
title Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection
title_short Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection
title_full Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection
title_fullStr Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection
title_full_unstemmed Adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection
title_sort adaptive gamification in collaborative location collecting systems: a case of traveling behavior detection
publishDate 2022
url http://sedici.unlp.edu.ar/handle/10915/136231
work_keys_str_mv AT dalponteayastuymarianieves adaptivegamificationincollaborativelocationcollectingsystemsacaseoftravelingbehaviordetection
AT torresdiego adaptivegamificationincollaborativelocationcollectingsystemsacaseoftravelingbehaviordetection
AT dalponteayastuymarianieves ludificacionadaptativaensistemascolaborativosderecoleccionbasadosenlaubicacionuncasodedetecciondecomportamientoespaciotemporal
AT torresdiego ludificacionadaptativaensistemascolaborativosderecoleccionbasadosenlaubicacionuncasodedetecciondecomportamientoespaciotemporal
bdutipo_str Repositorios
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