NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support deve...
Guardado en:
| Autores principales: | , , |
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| Formato: | Objeto de conferencia |
| Lenguaje: | Inglés |
| Publicado: |
2020
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/113276 |
| Aporte de: |
| Sumario: | Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates. |
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