NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination

Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support deve...

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Autores principales: Barrio, Ignacio del, Ganuza, María Luján, Castro, Silvia Mabel
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2020
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Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/113276
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Sumario:Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.