NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support deve...
Guardado en:
| Autores principales: | , , |
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| Formato: | Objeto de conferencia |
| Lenguaje: | Inglés |
| Publicado: |
2020
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/113276 |
| Aporte de: |
| id |
I19-R120-10915-113276 |
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| record_format |
dspace |
| institution |
Universidad Nacional de La Plata |
| institution_str |
I-19 |
| repository_str |
R-120 |
| collection |
SEDICI (UNLP) |
| language |
Inglés |
| topic |
Ciencias Informáticas Physically-based rendering Real-time rendering Rendering engine Global illumination Directx Cone tracing Voxels |
| spellingShingle |
Ciencias Informáticas Physically-based rendering Real-time rendering Rendering engine Global illumination Directx Cone tracing Voxels Barrio, Ignacio del Ganuza, María Luján Castro, Silvia Mabel NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination |
| topic_facet |
Ciencias Informáticas Physically-based rendering Real-time rendering Rendering engine Global illumination Directx Cone tracing Voxels |
| description |
Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates. |
| format |
Objeto de conferencia Objeto de conferencia |
| author |
Barrio, Ignacio del Ganuza, María Luján Castro, Silvia Mabel |
| author_facet |
Barrio, Ignacio del Ganuza, María Luján Castro, Silvia Mabel |
| author_sort |
Barrio, Ignacio del |
| title |
NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination |
| title_short |
NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination |
| title_full |
NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination |
| title_fullStr |
NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination |
| title_full_unstemmed |
NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination |
| title_sort |
natus : a physically-based rendering engine with real-time global illumination |
| publishDate |
2020 |
| url |
http://sedici.unlp.edu.ar/handle/10915/113276 |
| work_keys_str_mv |
AT barrioignaciodel natusaphysicallybasedrenderingenginewithrealtimeglobalillumination AT ganuzamarialujan natusaphysicallybasedrenderingenginewithrealtimeglobalillumination AT castrosilviamabel natusaphysicallybasedrenderingenginewithrealtimeglobalillumination |
| bdutipo_str |
Repositorios |
| _version_ |
1764820445300785155 |