NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination

Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support deve...

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Autores principales: Barrio, Ignacio del, Ganuza, María Luján, Castro, Silvia Mabel
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2020
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Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/113276
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id I19-R120-10915-113276
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Physically-based rendering
Real-time rendering
Rendering engine
Global illumination
Directx
Cone tracing
Voxels
spellingShingle Ciencias Informáticas
Physically-based rendering
Real-time rendering
Rendering engine
Global illumination
Directx
Cone tracing
Voxels
Barrio, Ignacio del
Ganuza, María Luján
Castro, Silvia Mabel
NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
topic_facet Ciencias Informáticas
Physically-based rendering
Real-time rendering
Rendering engine
Global illumination
Directx
Cone tracing
Voxels
description Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.
format Objeto de conferencia
Objeto de conferencia
author Barrio, Ignacio del
Ganuza, María Luján
Castro, Silvia Mabel
author_facet Barrio, Ignacio del
Ganuza, María Luján
Castro, Silvia Mabel
author_sort Barrio, Ignacio del
title NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_short NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_full NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_fullStr NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_full_unstemmed NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_sort natus : a physically-based rendering engine with real-time global illumination
publishDate 2020
url http://sedici.unlp.edu.ar/handle/10915/113276
work_keys_str_mv AT barrioignaciodel natusaphysicallybasedrenderingenginewithrealtimeglobalillumination
AT ganuzamarialujan natusaphysicallybasedrenderingenginewithrealtimeglobalillumination
AT castrosilviamabel natusaphysicallybasedrenderingenginewithrealtimeglobalillumination
bdutipo_str Repositorios
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