Power and Surveillance in Video Games
In this article we explore the history of video games (focusing on multiplayer ones), from the perspective of power relationships and the ways in which authority has been excesiced by the game industry and game players over time. From a hierarchical system of power and domain to the increasing flatn...
Guardado en:
| Autores principales: | , |
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| Formato: | Artículo publishedVersion Karpeta |
| Lenguaje: | Español |
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Grupo de Investigación Cultura Digital y Movimientos Sociales. Cibersomosaguas
2014
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| Acceso en línea: | https://revistas.ucm.es/index.php/TEKN/article/view/48247 http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=es/es-028&d=article48247oai |
| Aporte de: |
| Sumario: | In this article we explore the history of video games (focusing on multiplayer ones), from the perspective of power relationships and the ways in which authority has been excesiced by the game industry and game players over time. From a hierarchical system of power and domain to the increasing flatness of the current structure, we address the systems of control and surveillance. We will finish our display assessing the emergent forms of production and relationships between players and developers. |
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