Power and Surveillance in Video Games

In this article we explore the history of video games (focusing on multiplayer ones), from the perspective of power relationships and the ways in which authority has been excesiced by the game industry and game players over time. From a hierarchical system of power and domain to the increasing flatn...

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Detalles Bibliográficos
Autores principales: Puente Bienvenido, Héctor, Sequeiros Bruna, Costán
Formato: Artículo publishedVersion Karpeta
Lenguaje:Español
Publicado: Grupo de Investigación Cultura Digital y Movimientos Sociales. Cibersomosaguas 2014
Materias:
Acceso en línea:https://revistas.ucm.es/index.php/TEKN/article/view/48247
http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=es/es-028&d=article48247oai
Aporte de:
id I16-R122-article48247oai
record_format dspace
institution Consejo Latinoamericano de Ciencias Sociales
institution_str I-16
repository_str R-122
collection Red de Bibliotecas Virtuales de Ciencias Sociales (CLACSO)
language Español
topic Community; conflict; emergence; empowerment; online games.
sociología; estudios culturales; humanidades digitales
Comunidad; conflicto; emergencia; empoderamiendo; juegos online.
Comunitárias; conflito; emergência; empoderamiendo; jogos on-line.
spellingShingle Community; conflict; emergence; empowerment; online games.
sociología; estudios culturales; humanidades digitales
Comunidad; conflicto; emergencia; empoderamiendo; juegos online.
Comunitárias; conflito; emergência; empoderamiendo; jogos on-line.
Puente Bienvenido, Héctor
Sequeiros Bruna, Costán
Power and Surveillance in Video Games
topic_facet Community; conflict; emergence; empowerment; online games.
sociología; estudios culturales; humanidades digitales
Comunidad; conflicto; emergencia; empoderamiendo; juegos online.
Comunitárias; conflito; emergência; empoderamiendo; jogos on-line.
description In this article we explore the history of video games (focusing on multiplayer ones), from the perspective of power relationships and the ways in which authority has been excesiced by the game industry and game players over time. From a hierarchical system of power and domain to the increasing flatness of the current structure, we address the systems of control and surveillance. We will finish our display assessing the emergent forms of production and relationships between players and developers.
format Artículo
publishedVersion
Karpeta
Artículo
publishedVersion
Karpeta
author Puente Bienvenido, Héctor
Sequeiros Bruna, Costán
author_facet Puente Bienvenido, Héctor
Sequeiros Bruna, Costán
author_sort Puente Bienvenido, Héctor
title Power and Surveillance in Video Games
title_short Power and Surveillance in Video Games
title_full Power and Surveillance in Video Games
title_fullStr Power and Surveillance in Video Games
title_full_unstemmed Power and Surveillance in Video Games
title_sort power and surveillance in video games
publisher Grupo de Investigación Cultura Digital y Movimientos Sociales. Cibersomosaguas
publishDate 2014
url https://revistas.ucm.es/index.php/TEKN/article/view/48247
http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=es/es-028&d=article48247oai
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