Merging different interactivity perspectives 1.0 and 2.0 frameworks
My aim in this paper is to present an analysis of the concept of audiovisual interactivity and its evolution in relation to web 2.0 and participatory culture. A brief theoretical framework on the concept of interactivity and its evolutions in the last decades will be followed by an analysis of the t...
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Formato: | Artículo científico |
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Pontifícia Universidade Católica do Rio Grande do Sul
2009
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Acceso en línea: | http://www.redalyc.org/articulo.oa?id=74212712011 http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=br/br-046&d=74212712011oai |
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I16-R122-74212712011oai |
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record_format |
dspace |
institution |
Consejo Latinoamericano de Ciencias Sociales |
institution_str |
I-16 |
repository_str |
R-122 |
collection |
Red de Bibliotecas Virtuales de Ciencias Sociales (CLACSO) |
topic |
Sociología Interactivity participation active audiences mediated quasi-interaction new media literacy |
spellingShingle |
Sociología Interactivity participation active audiences mediated quasi-interaction new media literacy Gabriella Taddeo Merging different interactivity perspectives 1.0 and 2.0 frameworks |
topic_facet |
Sociología Interactivity participation active audiences mediated quasi-interaction new media literacy |
description |
My aim in this paper is to present an analysis of the concept of audiovisual interactivity and its evolution in relation to web 2.0 and participatory culture. A brief theoretical framework on the concept of interactivity and its evolutions in the last decades will be followed by an analysis of the traditional interactivity concept based on a closed user-medium relationship. Finally, I will further articulate my reflection on new forms of interactivity which are based on a more participatory model in which users interact among themselves and create communities within and through interactive media environments. Using Thompson's theoretical framework (1995) on media interaction, my attempt will be to define how new participative strategies of 2.0 tv are creating not only new forms of contents and languages, but also mediated-quasi interactions between media producers and their audience. These environments are thus characterized by an indirect dialogue and a complex competition for media imaginary dominance. |
format |
Artículo científico Artículo científico |
author |
Gabriella Taddeo |
author_facet |
Gabriella Taddeo |
author_sort |
Gabriella Taddeo |
title |
Merging different interactivity perspectives 1.0 and 2.0 frameworks |
title_short |
Merging different interactivity perspectives 1.0 and 2.0 frameworks |
title_full |
Merging different interactivity perspectives 1.0 and 2.0 frameworks |
title_fullStr |
Merging different interactivity perspectives 1.0 and 2.0 frameworks |
title_full_unstemmed |
Merging different interactivity perspectives 1.0 and 2.0 frameworks |
title_sort |
merging different interactivity perspectives 1.0 and 2.0 frameworks |
publisher |
Pontifícia Universidade Católica do Rio Grande do Sul |
publishDate |
2009 |
url |
http://www.redalyc.org/articulo.oa?id=74212712011 http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=br/br-046&d=74212712011oai |
work_keys_str_mv |
AT gabriellataddeo mergingdifferentinteractivityperspectives10and20frameworks |
bdutipo_str |
Repositorios |
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1764820426555392000 |