Merging different interactivity perspectives 1.0 and 2.0 frameworks

My aim in this paper is to present an analysis of the concept of audiovisual interactivity and its evolution in relation to web 2.0 and participatory culture. A brief theoretical framework on the concept of interactivity and its evolutions in the last decades will be followed by an analysis of the t...

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Detalles Bibliográficos
Autor principal: Gabriella Taddeo
Formato: Artículo científico
Publicado: Pontifícia Universidade Católica do Rio Grande do Sul 2009
Materias:
Acceso en línea:http://www.redalyc.org/articulo.oa?id=74212712011
http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=br/br-046&d=74212712011oai
Aporte de:
id I16-R122-74212712011oai
record_format dspace
institution Consejo Latinoamericano de Ciencias Sociales
institution_str I-16
repository_str R-122
collection Red de Bibliotecas Virtuales de Ciencias Sociales (CLACSO)
topic Sociología
Interactivity
participation
active audiences
mediated quasi-interaction
new media literacy
spellingShingle Sociología
Interactivity
participation
active audiences
mediated quasi-interaction
new media literacy
Gabriella Taddeo
Merging different interactivity perspectives 1.0 and 2.0 frameworks
topic_facet Sociología
Interactivity
participation
active audiences
mediated quasi-interaction
new media literacy
description My aim in this paper is to present an analysis of the concept of audiovisual interactivity and its evolution in relation to web 2.0 and participatory culture. A brief theoretical framework on the concept of interactivity and its evolutions in the last decades will be followed by an analysis of the traditional interactivity concept based on a closed user-medium relationship. Finally, I will further articulate my reflection on new forms of interactivity which are based on a more participatory model in which users interact among themselves and create communities within and through interactive media environments. Using Thompson's theoretical framework (1995) on media interaction, my attempt will be to define how new participative strategies of 2.0 tv are creating not only new forms of contents and languages, but also mediated-quasi interactions between media producers and their audience. These environments are thus characterized by an indirect dialogue and a complex competition for media imaginary dominance.
format Artículo científico
Artículo científico
author Gabriella Taddeo
author_facet Gabriella Taddeo
author_sort Gabriella Taddeo
title Merging different interactivity perspectives 1.0 and 2.0 frameworks
title_short Merging different interactivity perspectives 1.0 and 2.0 frameworks
title_full Merging different interactivity perspectives 1.0 and 2.0 frameworks
title_fullStr Merging different interactivity perspectives 1.0 and 2.0 frameworks
title_full_unstemmed Merging different interactivity perspectives 1.0 and 2.0 frameworks
title_sort merging different interactivity perspectives 1.0 and 2.0 frameworks
publisher Pontifícia Universidade Católica do Rio Grande do Sul
publishDate 2009
url http://www.redalyc.org/articulo.oa?id=74212712011
http://biblioteca.clacso.edu.ar/gsdl/cgi-bin/library.cgi?a=d&c=br/br-046&d=74212712011oai
work_keys_str_mv AT gabriellataddeo mergingdifferentinteractivityperspectives10and20frameworks
bdutipo_str Repositorios
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