The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso
The history of videogames is relevant for historiography because, among other reasons, it is related to a broader transformation of the concept of society and social issues that characterize our current times. This study analyses its effects on the historiographical representation and how it loses i...
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| Formato: | Artículo revista |
| Lenguaje: | Español |
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Universidad Nacional de Rosario
2025
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| Acceso en línea: | https://cuadernosdelciesal.unr.edu.ar/index.php/inicio/article/view/133 |
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| Sumario: | The history of videogames is relevant for historiography because, among other reasons, it is related to a broader transformation of the concept of society and social issues that characterize our current times. This study analyses its effects on the historiographical representation and how it loses its exclusively human focus by thinking about social issues not only interconnected with natural issues, but also distinguishable and obscured amongst complex cultural elements. In this respect, there are several trends and authors, who, from philosophical, sociological and anthropological points of view, have reconsidered the connection between culture and nature and between culture and technology, reinstalling, with new approaches, the importance of a new epistemology and a new ontology to explain the complexity of real issues: We will illustrate this problem with the video game experience in Morelia (Mexico) and Valparaiso (Chile). Our reflection focuses on thinking of historiography and how, based on its concepts and theoretical models, it transforms the content of the classical definition of historiography as social history. |
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