The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso
The history of videogames is relevant for historiography because, among other reasons, it is related to a broader transformation of the concept of society and social issues that characterize our current times. This study analyses its effects on the historiographical representation and how it loses i...
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Universidad Nacional de Rosario
2025
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I15-R228-article-1332025-05-10T23:16:30Z The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso El desafío de los videojuegos a las formas de enunciación de lo social en las formaciones sociales contemporáneas. Un caso: la experiencia comparativa de Morelia y Valparaíso Vito Paredes , Jaime Patricio Crisis social Actor-red Videojuegos Virtualidad Historia social Social crisis Actor-network Videogames Virtuality Social history The history of videogames is relevant for historiography because, among other reasons, it is related to a broader transformation of the concept of society and social issues that characterize our current times. This study analyses its effects on the historiographical representation and how it loses its exclusively human focus by thinking about social issues not only interconnected with natural issues, but also distinguishable and obscured amongst complex cultural elements. In this respect, there are several trends and authors, who, from philosophical, sociological and anthropological points of view, have reconsidered the connection between culture and nature and between culture and technology, reinstalling, with new approaches, the importance of a new epistemology and a new ontology to explain the complexity of real issues: We will illustrate this problem with the video game experience in Morelia (Mexico) and Valparaiso (Chile). Our reflection focuses on thinking of historiography and how, based on its concepts and theoretical models, it transforms the content of the classical definition of historiography as social history. La historia de los videojuegos importa a la historiografía entre otras razones porque está ligada a una transformación más amplia del concepto de sociedad y de lo social que caracterizará a la época actual. En este estudio se analizan los efectos de este problema en la representación historiográfica y de qué manera al pensar lo social ya no sólo interconectado con lo natural sino también diferenciado entre artefactos culturales complejos y confundido entre estos, va perdiendo su centralidad exclusivamente humana. De este modo son diversas las corrientes y los autores que, desde la filosofía, la sociología y la antropología actual han replanteado la relación entre la cultura y la naturaleza y entre la cultura y la tecnología reinstalando con nuevas orientaciones la importancia de una nueva epistemología y de una nueva ontología para dar cuenta de la complejidad de lo real: Ilustraremos esta problemática con la experiencia de los videojuegos en Morelia (México) y Valparaíso (Chile). Nuestra reflexión apunta a pensar especialmente a la historiografía y al modo como eventualmente desde sus conceptos y modelos teóricos va transformando el contenido de la ya clásica definición de la historiografía como historia social. Universidad Nacional de Rosario 2025-01-14 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html https://cuadernosdelciesal.unr.edu.ar/index.php/inicio/article/view/133 10.35305/cc.v2i23.133 Cuadernos del Ciesal; Vol. 2 Núm. 23 (2024); 1-29 1853-8827 spa https://cuadernosdelciesal.unr.edu.ar/index.php/inicio/article/view/133/191 https://cuadernosdelciesal.unr.edu.ar/index.php/inicio/article/view/133/192 https://creativecommons.org/licenses/by-nc-sa/4.0 |
institution |
Universidad Nacional de Rosario |
institution_str |
I-15 |
repository_str |
R-228 |
container_title_str |
Cuadernos del CIESAL |
language |
Español |
format |
Artículo revista |
topic |
Crisis social Actor-red Videojuegos Virtualidad Historia social Social crisis Actor-network Videogames Virtuality Social history |
spellingShingle |
Crisis social Actor-red Videojuegos Virtualidad Historia social Social crisis Actor-network Videogames Virtuality Social history Vito Paredes , Jaime Patricio The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso |
topic_facet |
Crisis social Actor-red Videojuegos Virtualidad Historia social Social crisis Actor-network Videogames Virtuality Social history |
author |
Vito Paredes , Jaime Patricio |
author_facet |
Vito Paredes , Jaime Patricio |
author_sort |
Vito Paredes , Jaime Patricio |
title |
The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso |
title_short |
The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso |
title_full |
The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso |
title_fullStr |
The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso |
title_full_unstemmed |
The challenge of video games to the forms of enunciation of the social in contemporary social formations. A case: the comparative experience of Morelia and Valparaiso |
title_sort |
challenge of video games to the forms of enunciation of the social in contemporary social formations. a case: the comparative experience of morelia and valparaiso |
description |
The history of videogames is relevant for historiography because, among other reasons, it is related to a broader transformation of the concept of society and social issues that characterize our current times. This study analyses its effects on the historiographical representation and how it loses its exclusively human focus by thinking about social issues not only interconnected with natural issues, but also distinguishable and obscured amongst complex cultural elements. In this respect, there are several trends and authors, who, from philosophical, sociological and anthropological points of view, have reconsidered the connection between culture and nature and between culture and technology, reinstalling, with new approaches, the importance of a new epistemology and a new ontology to explain the complexity of real issues: We will illustrate this problem with the video game experience in Morelia (Mexico) and Valparaiso (Chile). Our reflection focuses on thinking of historiography and how, based on its concepts and theoretical models, it transforms the content of the classical definition of historiography as social history. |
publisher |
Universidad Nacional de Rosario |
publishDate |
2025 |
url |
https://cuadernosdelciesal.unr.edu.ar/index.php/inicio/article/view/133 |
work_keys_str_mv |
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first_indexed |
2025-02-05T22:36:38Z |
last_indexed |
2025-06-04T05:02:12Z |
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