Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education
This study aims to observe teaching practices in the field of designer and architect training through the lens of new scenarios arising from the consolidation of information society and global events. In particular, we focus on the COVID-19 pandemic, which recently and dramatically affected humanity...
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| Autores principales: | , |
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| Formato: | Artículo revista |
| Lenguaje: | Español |
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Facultad de Arquitectura, Planeamiento y Diseño | Universidad Nacional de Rosario
2024
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| Acceso en línea: | https://www.ayp.fapyd.unr.edu.ar/index.php/ayp/article/view/474 |
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| Sumario: | This study aims to observe teaching practices in the field of designer and architect training through the lens of new scenarios arising from the consolidation of information society and global events. In particular, we focus on the COVID-19 pandemic, which recently and dramatically affected humanity's habits of coexistence. We describe an educational experience of transition between a training modality mediated by a technological interface and a face-to-face instance dealing with a design process for developing a set of didactic games to stimulate the principles of space, movement, and balance for children between 3 and 12 years old. The process follows a sequence of three moments: the first case consists of distance learning in digital fabrication carried out in 2021; the second one introduces the development and face-to-face production at the higher education institution in 2022; and the third one, which was also face-to-face, addresses the validation of the proposal in a kindergarten in 2023. The experience concludes with a proposal for a hybrid training model to develop technological competencies in the elaboration of digital fabrication projects. |
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