Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education

This study aims to observe teaching practices in the field of designer and architect training through the lens of new scenarios arising from the consolidation of information society and global events. In particular, we focus on the COVID-19 pandemic, which recently and dramatically affected humanity...

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Autores principales: Barrientos Chamorro, José Luis, Abarca Alarcón, Ricardo Antonio
Formato: Artículo revista
Lenguaje:Español
Publicado: Facultad de Arquitectura, Planeamiento y Diseño | Universidad Nacional de Rosario 2024
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Acceso en línea:https://www.ayp.fapyd.unr.edu.ar/index.php/ayp/article/view/474
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spelling I15-R196-article-4742024-12-18T22:37:44Z Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education Diseño de juegos didácticos: Una experiencia en fabricación digital a través de una propuesta formativa híbrida en educación superior Barrientos Chamorro, José Luis Abarca Alarcón, Ricardo Antonio educación híbrida arquitectura fabricación digital hybrid education architecture digital manufacturing This study aims to observe teaching practices in the field of designer and architect training through the lens of new scenarios arising from the consolidation of information society and global events. In particular, we focus on the COVID-19 pandemic, which recently and dramatically affected humanity's habits of coexistence. We describe an educational experience of transition between a training modality mediated by a technological interface and a face-to-face instance dealing with a design process for developing a set of didactic games to stimulate the principles of space, movement, and balance for children between 3 and 12 years old. The process follows a sequence of three moments: the first case consists of distance learning in digital fabrication carried out in 2021; the second one introduces the development and face-to-face production at the higher education institution in 2022; and the third one, which was also face-to-face, addresses the validation of the proposal in a kindergarten in 2023. The experience concludes with a proposal for a hybrid training model to develop technological competencies in the elaboration of digital fabrication projects. El siguiente trabajo tiene por objetivo observar las prácticas docentes en el campo de la formación de diseñadores y arquitectos, a través del prisma de los nuevos escenarios que se desprenden de la consolidación de la sociedad de la información y los hechos globales. En particular nos enfocamos en la pandemia COVID, que recientemente afectó dramática y decisivamente los hábitos de convivencia de la humanidad. Se describe una experiencia educativa de transición entre una modalidad formativa mediada por una interfaz tecnológica y una instancia presencial en torno a un proceso proyectual de desarrollo de un set de juegos didácticos para estimular los principios de espacio, recorrido y equilibrio en niños entre 3 y 12 años. El proceso sigue una secuencia de tres momentos. El primero consiste en la alfabetización en fabricación digital a distancia realizado durante el año 2021; el segundo, desarrollo y producción presencial en la institución de educación superior, realizado durante el año 2022 y el tercero, también presencial, consiste en la validación de la propuesta en un jardín infantil realizado el año 2023. De la experiencia se concluye una propuesta formativa híbrida para desplegar competencias tecnológicas en la elaboración de proyectos de fabricación digital. Facultad de Arquitectura, Planeamiento y Diseño | Universidad Nacional de Rosario 2024-12-11 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html application/zip https://www.ayp.fapyd.unr.edu.ar/index.php/ayp/article/view/474 10.35305/23626097v11i21.474 A&P Continuidad; Vol. 11 Núm. 21 (2024): DOCENCIA EN ARQUITECTURA Y DISEÑO: ¿QUÉ HAY DE NUEVO? 2362-6097 2362-6089 spa https://www.ayp.fapyd.unr.edu.ar/index.php/ayp/article/view/474/601 https://www.ayp.fapyd.unr.edu.ar/index.php/ayp/article/view/474/625 https://www.ayp.fapyd.unr.edu.ar/index.php/ayp/article/view/474/626 Derechos de autor 2024 A&P Continuidad http://creativecommons.org/licenses/by-nc-sa/4.0
institution Universidad Nacional de Rosario
institution_str I-15
repository_str R-196
container_title_str A&P Continuidad
language Español
format Artículo revista
topic educación híbrida
arquitectura
fabricación digital
hybrid education
architecture
digital manufacturing
spellingShingle educación híbrida
arquitectura
fabricación digital
hybrid education
architecture
digital manufacturing
Barrientos Chamorro, José Luis
Abarca Alarcón, Ricardo Antonio
Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education
topic_facet educación híbrida
arquitectura
fabricación digital
hybrid education
architecture
digital manufacturing
author Barrientos Chamorro, José Luis
Abarca Alarcón, Ricardo Antonio
author_facet Barrientos Chamorro, José Luis
Abarca Alarcón, Ricardo Antonio
author_sort Barrientos Chamorro, José Luis
title Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education
title_short Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education
title_full Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education
title_fullStr Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education
title_full_unstemmed Design of educational games : An experience in digital fabrication through a hybrid training proposal in higher education
title_sort design of educational games : an experience in digital fabrication through a hybrid training proposal in higher education
description This study aims to observe teaching practices in the field of designer and architect training through the lens of new scenarios arising from the consolidation of information society and global events. In particular, we focus on the COVID-19 pandemic, which recently and dramatically affected humanity's habits of coexistence. We describe an educational experience of transition between a training modality mediated by a technological interface and a face-to-face instance dealing with a design process for developing a set of didactic games to stimulate the principles of space, movement, and balance for children between 3 and 12 years old. The process follows a sequence of three moments: the first case consists of distance learning in digital fabrication carried out in 2021; the second one introduces the development and face-to-face production at the higher education institution in 2022; and the third one, which was also face-to-face, addresses the validation of the proposal in a kindergarten in 2023. The experience concludes with a proposal for a hybrid training model to develop technological competencies in the elaboration of digital fabrication projects.
publisher Facultad de Arquitectura, Planeamiento y Diseño | Universidad Nacional de Rosario
publishDate 2024
url https://www.ayp.fapyd.unr.edu.ar/index.php/ayp/article/view/474
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AT barrientoschamorrojoseluis disenodejuegosdidacticosunaexperienciaenfabricaciondigitalatravesdeunapropuestaformativahibridaeneducacionsuperior
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first_indexed 2025-02-05T22:37:28Z
last_indexed 2025-02-05T22:37:28Z
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