Virtual reality as a soundscape analysis and design tool

This work aims to make a contribution about the possible tools and techniques for the study of soundscapes and the sounds that constitute it, incorporating them as a variable in the design of an open public space. Soundscape design involves integrating different components intended not only to mitig...

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Autores principales: López, Octavio, Baigorrí, Germán, Maristany, Arturo
Formato: Artículo revista
Lenguaje:Español
Publicado: Facultad de Arquitectura, Urbanismo y Diseño 2023
Materias:
Acceso en línea:https://revistas.unc.edu.ar/index.php/pensu/article/view/41069
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id I10-R371-article-41069
record_format ojs
spelling I10-R371-article-410692023-12-11T13:30:44Z Virtual reality as a soundscape analysis and design tool Realidad virtual como herramienta de análisis y diseño del paisaje sonoro López, Octavio Baigorrí, Germán Maristany, Arturo soundscapes virtual reality landscape design public spaces paisajes sonoros realidad virtual paisaje diseño espacio público This work aims to make a contribution about the possible tools and techniques for the study of soundscapes and the sounds that constitute it, incorporating them as a variable in the design of an open public space. Soundscape design involves integrating different components intended not only to mitigate annoying noise, but also contribute to the quality of life in outdoor spaces. The proposal is based on a methodology that seeks to incorporate new tools framed in the immersive and augmented experience using virtual reality. A sound scene evaluation technique for the design of open urban spaces was proposed and verified, incorporating the use of virtual or augmented reality in the process. A survey of the study site was carried out, its simulation in virtual reality through a 3D model and finally a landscaping intervention was analyzed on the selected site with the corresponding auralization of the sound scene. The technique makes it possible to delve into the study of the variables that influence the sound perception of outdoor spaces, the types of sources and the level of perception and/or annoyance they produce in users. Este trabajo se orienta a realizar un aporte acerca de las herramientas y técnicas posibles destinadas al estudio de los paisajes sonoros y de los sonidos que lo constituyen, incorporándolos como variable en el diseño de un espacio público abierto. El diseño del paisaje sonoro implica integrar distintos componentes que ayuden no solo a mitigar ruidos molestos, sino que a su vez aporten a la calidad de vida de los espacios exteriores. La propuesta se basa en una metodología que busca incorporar nuevas herramientas enmarcadas en la experiencia inmersiva y aumentada utilizando la realidad virtual. Se propuso y verificó una técnica de evaluación de escenas sonoras para el diseño de espacios urbanos abiertos, incorporando en el proceso el uso de realidad virtual o aumentada. Se realizó un relevamiento del sitio de estudio, su simulación en la realidad virtual a través de un modelo 3D y finalmente se analizó una intervención de carácter paisajista sobre el sitio seleccionado con la correspondiente auralización de la escena sonora. La técnica permite profundizar el estudio de las variables que influyen en la percepción sonora de los espacios exteriores, los tipos de fuentes y el nivel de percepción y/o molestia que producen en los usuarios, a fin de brindar un mayor confort acústico al usuario producto de una mejora en la calidad sonora del espacio a través de su diseño. Facultad de Arquitectura, Urbanismo y Diseño 2023-12-11 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html application/epub+zip https://revistas.unc.edu.ar/index.php/pensu/article/view/41069 10.59047/2469.0724.v9.n11.41069 PENSUM; Vol. 9 Núm. 11 (2023); 52-64 2469-0724 10.59047/2469.0724.v9.n11 spa https://revistas.unc.edu.ar/index.php/pensu/article/view/41069/43401 https://revistas.unc.edu.ar/index.php/pensu/article/view/41069/43553 https://revistas.unc.edu.ar/index.php/pensu/article/view/41069/43554 Derechos de autor 2023 Octavio Lopez, Germán Baigorrí, Arturo Maristany https://creativecommons.org/licenses/by-sa/4.0
institution Universidad Nacional de Córdoba
institution_str I-10
repository_str R-371
container_title_str PENSUM
language Español
format Artículo revista
topic soundscapes
virtual reality
landscape
design
public spaces
paisajes sonoros
realidad virtual
paisaje
diseño
espacio público
spellingShingle soundscapes
virtual reality
landscape
design
public spaces
paisajes sonoros
realidad virtual
paisaje
diseño
espacio público
López, Octavio
Baigorrí, Germán
Maristany, Arturo
Virtual reality as a soundscape analysis and design tool
topic_facet soundscapes
virtual reality
landscape
design
public spaces
paisajes sonoros
realidad virtual
paisaje
diseño
espacio público
author López, Octavio
Baigorrí, Germán
Maristany, Arturo
author_facet López, Octavio
Baigorrí, Germán
Maristany, Arturo
author_sort López, Octavio
title Virtual reality as a soundscape analysis and design tool
title_short Virtual reality as a soundscape analysis and design tool
title_full Virtual reality as a soundscape analysis and design tool
title_fullStr Virtual reality as a soundscape analysis and design tool
title_full_unstemmed Virtual reality as a soundscape analysis and design tool
title_sort virtual reality as a soundscape analysis and design tool
description This work aims to make a contribution about the possible tools and techniques for the study of soundscapes and the sounds that constitute it, incorporating them as a variable in the design of an open public space. Soundscape design involves integrating different components intended not only to mitigate annoying noise, but also contribute to the quality of life in outdoor spaces. The proposal is based on a methodology that seeks to incorporate new tools framed in the immersive and augmented experience using virtual reality. A sound scene evaluation technique for the design of open urban spaces was proposed and verified, incorporating the use of virtual or augmented reality in the process. A survey of the study site was carried out, its simulation in virtual reality through a 3D model and finally a landscaping intervention was analyzed on the selected site with the corresponding auralization of the sound scene. The technique makes it possible to delve into the study of the variables that influence the sound perception of outdoor spaces, the types of sources and the level of perception and/or annoyance they produce in users.
publisher Facultad de Arquitectura, Urbanismo y Diseño
publishDate 2023
url https://revistas.unc.edu.ar/index.php/pensu/article/view/41069
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last_indexed 2024-09-03T23:00:40Z
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