Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform

This article aims to reflect on the possibilities and challenges involved with the adoption of gamified activities in hybrid educational contexts, focusing specifically on the teaching of Biology. To this end, we analyzed three gamified activities created on the Wordwall platform for the blended lea...

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Autores principales: Fernandes, Carlos Jorge da Silva Correia, Pimentel, Fernando Sílvio Cavalcante, Mercado, Luís Paulo Leopoldo
Formato: Artículo revista
Lenguaje:Español
Publicado: Asociación de Docentes de Ciencias Biológicas de la Argentina 2023
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Acceso en línea:https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685
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spelling I10-R313-article-386852023-03-31T21:29:53Z Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform Atividades gamificadas para aprender Biologia em contexto híbrido explorando recursos digitais disponíveis na plataforma Wordwall Fernandes, Carlos Jorge da Silva Correia Pimentel, Fernando Sílvio Cavalcante Mercado, Luís Paulo Leopoldo Biology blended learning gamification digital technologies Biologia ensino híbrido gamificação tecnologias digitais This article aims to reflect on the possibilities and challenges involved with the adoption of gamified activities in hybrid educational contexts, focusing specifically on the teaching of Biology. To this end, we analyzed three gamified activities created on the Wordwall platform for the blended learning of core contents in Biology: Evolution, Genetics and Biodiversity. This is a descriptive study with a qualitative approach that considers the relevance of the production and analysis of pedagogical artifacts in the digital culture scenario. Finally, we found that gamification can be a promising strategy in times of multimodality and hybridity, provided that, when planned, it considers  the profiles of the students to whom it is addressed, as well as the socioeconomic contexts in which it will be used. Este artigo tem como objetivo refletir sobre possibilidades e desafios envolvidos com a adoção de atividades gamificadas em contextos educacionais híbridos, voltando-se especificamente para o ensino de Biologia. Para tanto, analisamos três atividades gamificadas criadas na plataforma Wordwall para o ensino híbrido de conteúdos centrais na Biologia: Evolução, Genética e Biodiversidade. Trata-se de um estudo descritivo com abordagem qualitativa que considera a relevância da produção e análise de artefatos pedagógicos no cenário da cultura digital. Por fim, verificamos que a gamificação pode ser uma estratégia promissora em tempos de multimodalidades e hibridismos, desde que, ao ser planejada, considere os perfis dos estudantes para quem se endereça, bem como os contextos socioeconômicos em que será utilizada. Asociación de Docentes de Ciencias Biológicas de la Argentina 2023-01-02 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artículo evluado por pares application/pdf text/html https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685 10.59524/2344-9225.v26.n1.38685 ark:/s23449225/77g51arya Journal of Biology Education; Vol. 26 No. 1 (2023): Journal of Biology Education; 24-38 Revista de Educación en Biología; Vol. 26 Núm. 1 (2023): Revista de Educación en Biología; 24-38 2344-9225 0329-5192 10.59524/2344.9225.v26.n1 spa https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685/40350 https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685/40351 Derechos de autor 2023 Carlos Jorge da Silva Correia Fernandes, Fernando Sílvio Cavalcante Pimentel, Luís Paulo Leopoldo Mercado https://creativecommons.org/licenses/by-nc-sa/4.0
institution Universidad Nacional de Córdoba
institution_str I-10
repository_str R-313
container_title_str Revista de Educación en Biología
language Español
format Artículo revista
topic Biology
blended learning
gamification
digital technologies
Biologia
ensino híbrido
gamificação
tecnologias digitais
spellingShingle Biology
blended learning
gamification
digital technologies
Biologia
ensino híbrido
gamificação
tecnologias digitais
Fernandes, Carlos Jorge da Silva Correia
Pimentel, Fernando Sílvio Cavalcante
Mercado, Luís Paulo Leopoldo
Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform
topic_facet Biology
blended learning
gamification
digital technologies
Biologia
ensino híbrido
gamificação
tecnologias digitais
author Fernandes, Carlos Jorge da Silva Correia
Pimentel, Fernando Sílvio Cavalcante
Mercado, Luís Paulo Leopoldo
author_facet Fernandes, Carlos Jorge da Silva Correia
Pimentel, Fernando Sílvio Cavalcante
Mercado, Luís Paulo Leopoldo
author_sort Fernandes, Carlos Jorge da Silva Correia
title Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform
title_short Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform
title_full Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform
title_fullStr Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform
title_full_unstemmed Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform
title_sort gamified activities to learn biology in a hybrid context: exploring digital resources available on the wordwall platform
description This article aims to reflect on the possibilities and challenges involved with the adoption of gamified activities in hybrid educational contexts, focusing specifically on the teaching of Biology. To this end, we analyzed three gamified activities created on the Wordwall platform for the blended learning of core contents in Biology: Evolution, Genetics and Biodiversity. This is a descriptive study with a qualitative approach that considers the relevance of the production and analysis of pedagogical artifacts in the digital culture scenario. Finally, we found that gamification can be a promising strategy in times of multimodality and hybridity, provided that, when planned, it considers  the profiles of the students to whom it is addressed, as well as the socioeconomic contexts in which it will be used.
publisher Asociación de Docentes de Ciencias Biológicas de la Argentina
publishDate 2023
url https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685
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