Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform
This article aims to reflect on the possibilities and challenges involved with the adoption of gamified activities in hybrid educational contexts, focusing specifically on the teaching of Biology. To this end, we analyzed three gamified activities created on the Wordwall platform for the blended lea...
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| Formato: | Artículo revista |
| Lenguaje: | Español |
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Asociación de Docentes de Ciencias Biológicas de la Argentina
2023
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| Acceso en línea: | https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685 |
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I10-R313-article-38685 |
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I10-R313-article-386852023-03-31T21:29:53Z Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform Atividades gamificadas para aprender Biologia em contexto híbrido explorando recursos digitais disponíveis na plataforma Wordwall Fernandes, Carlos Jorge da Silva Correia Pimentel, Fernando Sílvio Cavalcante Mercado, Luís Paulo Leopoldo Biology blended learning gamification digital technologies Biologia ensino híbrido gamificação tecnologias digitais This article aims to reflect on the possibilities and challenges involved with the adoption of gamified activities in hybrid educational contexts, focusing specifically on the teaching of Biology. To this end, we analyzed three gamified activities created on the Wordwall platform for the blended learning of core contents in Biology: Evolution, Genetics and Biodiversity. This is a descriptive study with a qualitative approach that considers the relevance of the production and analysis of pedagogical artifacts in the digital culture scenario. Finally, we found that gamification can be a promising strategy in times of multimodality and hybridity, provided that, when planned, it considers the profiles of the students to whom it is addressed, as well as the socioeconomic contexts in which it will be used. Este artigo tem como objetivo refletir sobre possibilidades e desafios envolvidos com a adoção de atividades gamificadas em contextos educacionais híbridos, voltando-se especificamente para o ensino de Biologia. Para tanto, analisamos três atividades gamificadas criadas na plataforma Wordwall para o ensino híbrido de conteúdos centrais na Biologia: Evolução, Genética e Biodiversidade. Trata-se de um estudo descritivo com abordagem qualitativa que considera a relevância da produção e análise de artefatos pedagógicos no cenário da cultura digital. Por fim, verificamos que a gamificação pode ser uma estratégia promissora em tempos de multimodalidades e hibridismos, desde que, ao ser planejada, considere os perfis dos estudantes para quem se endereça, bem como os contextos socioeconômicos em que será utilizada. Asociación de Docentes de Ciencias Biológicas de la Argentina 2023-01-02 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artículo evluado por pares application/pdf text/html https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685 10.59524/2344-9225.v26.n1.38685 ark:/s23449225/77g51arya Journal of Biology Education; Vol. 26 No. 1 (2023): Journal of Biology Education; 24-38 Revista de Educación en Biología; Vol. 26 Núm. 1 (2023): Revista de Educación en Biología; 24-38 2344-9225 0329-5192 10.59524/2344.9225.v26.n1 spa https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685/40350 https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685/40351 Derechos de autor 2023 Carlos Jorge da Silva Correia Fernandes, Fernando Sílvio Cavalcante Pimentel, Luís Paulo Leopoldo Mercado https://creativecommons.org/licenses/by-nc-sa/4.0 |
| institution |
Universidad Nacional de Córdoba |
| institution_str |
I-10 |
| repository_str |
R-313 |
| container_title_str |
Revista de Educación en Biología |
| language |
Español |
| format |
Artículo revista |
| topic |
Biology blended learning gamification digital technologies Biologia ensino híbrido gamificação tecnologias digitais |
| spellingShingle |
Biology blended learning gamification digital technologies Biologia ensino híbrido gamificação tecnologias digitais Fernandes, Carlos Jorge da Silva Correia Pimentel, Fernando Sílvio Cavalcante Mercado, Luís Paulo Leopoldo Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform |
| topic_facet |
Biology blended learning gamification digital technologies Biologia ensino híbrido gamificação tecnologias digitais |
| author |
Fernandes, Carlos Jorge da Silva Correia Pimentel, Fernando Sílvio Cavalcante Mercado, Luís Paulo Leopoldo |
| author_facet |
Fernandes, Carlos Jorge da Silva Correia Pimentel, Fernando Sílvio Cavalcante Mercado, Luís Paulo Leopoldo |
| author_sort |
Fernandes, Carlos Jorge da Silva Correia |
| title |
Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform |
| title_short |
Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform |
| title_full |
Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform |
| title_fullStr |
Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform |
| title_full_unstemmed |
Gamified Activities to Learn Biology in a Hybrid Context: Exploring Digital Resources Available on the Wordwall platform |
| title_sort |
gamified activities to learn biology in a hybrid context: exploring digital resources available on the wordwall platform |
| description |
This article aims to reflect on the possibilities and challenges involved with the adoption of gamified activities in hybrid educational contexts, focusing specifically on the teaching of Biology. To this end, we analyzed three gamified activities created on the Wordwall platform for the blended learning of core contents in Biology: Evolution, Genetics and Biodiversity. This is a descriptive study with a qualitative approach that considers the relevance of the production and analysis of pedagogical artifacts in the digital culture scenario. Finally, we found that gamification can be a promising strategy in times of multimodality and hybridity, provided that, when planned, it considers the profiles of the students to whom it is addressed, as well as the socioeconomic contexts in which it will be used. |
| publisher |
Asociación de Docentes de Ciencias Biológicas de la Argentina |
| publishDate |
2023 |
| url |
https://revistas.unc.edu.ar/index.php/revistaadbia/article/view/38685 |
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