Game and virtual world learning. A collaboratively and reflective international experience
The educational possibilities of ICT grow exponentially and vertiginously day after day and they provide multiple alternatives on mediation for teaching, learning and communication. Thus, the inclusion of video games and virtual worlds in the educational context represents a qualitative leap that cl...
Guardado en:
Autores principales: | , |
---|---|
Formato: | Artículo revista |
Lenguaje: | Español |
Publicado: |
Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología
2011
|
Materias: | |
Acceso en línea: | https://revistas.unc.edu.ar/index.php/vesc/article/view/334 |
Aporte de: |
id |
I10-R10-article-334 |
---|---|
record_format |
ojs |
spelling |
I10-R10-article-3342023-07-06T23:13:59Z Game and virtual world learning. A collaboratively and reflective international experience Aprendizaje con juegos y mundos virtuales. Una experiencia de colaboración y reflexión internacional Laaser, Wolfram Gonzalo Brito, Julio aula virtual juegos educativos mundos virtuales educación mediada tecnológicamente aprendizaje basado en juegos virtual classroom educational games virtual worlds technologically mediated education games-based learning The educational possibilities of ICT grow exponentially and vertiginously day after day and they provide multiple alternatives on mediation for teaching, learning and communication. Thus, the inclusion of video games and virtual worlds in the educational context represents a qualitative leap that claims to significantly boost the ways of communication and knowledge representation of the scenarios involved. In the frame of MPEMT and quite conscious of reality, a virtual seminar was organized for students to approach this issue on the grounds of lectures given by worldwide recognized experts. The format chosen for the seminar allowed the treatment of subject matters not only through reading assignments and web quests to be collaboratively discussed but also included state-of-the-art experience of developers working in the field. Las posibilidades educativas que generan las TIC actualmente, crecen vertiginosa y exponencialmente día a día, ofreciendo múltiples alternativas de mediación para los procesos de enseñanza, aprendizaje y comunicación. Así, la irrupción manifiesta de los videojuegos y mundos virtuales en el contexto educativo, supone un salto cualitativo que aduce potenciar significativamente los modos de comunicación y representación del conocimiento de los escenarios involucrados.Atentos a esta realidad manifiesta, en el marco de la Maestría en Procesos Educativos mediados por Tecnologías, se organizó un seminario virtual ofrecido a sus alumnos a fin de abordar la temática sobre la base del discurso de reconocidos expertos a nivel mundial; entendiendo que esta decisión materializa el tratamiento de la temática no sólo desde el contenido provisto para debatir colaborativamente sino también desde la propia experiencia de los desarrolladores. De esta forma, la presente publicación, relata los aspectos centrales recogidos en la edición de dicho seminario. Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología 2011-07-07 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.unc.edu.ar/index.php/vesc/article/view/334 Virtuality, Education and Science; Vol. 2 No. 2; (pp. 65-78) Virtualidad, Educación y Ciencia; Vol. 2 Núm. 2; (pp. 65-78) 1853-6530 spa https://revistas.unc.edu.ar/index.php/vesc/article/view/334/333 Derechos de autor 2011 Wolfram Laaser, Julio Gonzalo Brito |
institution |
Universidad Nacional de Córdoba |
institution_str |
I-10 |
repository_str |
R-10 |
container_title_str |
Revistas de la UNC |
language |
Español |
format |
Artículo revista |
topic |
aula virtual juegos educativos mundos virtuales educación mediada tecnológicamente aprendizaje basado en juegos virtual classroom educational games virtual worlds technologically mediated education games-based learning |
spellingShingle |
aula virtual juegos educativos mundos virtuales educación mediada tecnológicamente aprendizaje basado en juegos virtual classroom educational games virtual worlds technologically mediated education games-based learning Laaser, Wolfram Gonzalo Brito, Julio Game and virtual world learning. A collaboratively and reflective international experience |
topic_facet |
aula virtual juegos educativos mundos virtuales educación mediada tecnológicamente aprendizaje basado en juegos virtual classroom educational games virtual worlds technologically mediated education games-based learning |
author |
Laaser, Wolfram Gonzalo Brito, Julio |
author_facet |
Laaser, Wolfram Gonzalo Brito, Julio |
author_sort |
Laaser, Wolfram |
title |
Game and virtual world learning. A collaboratively and reflective international experience |
title_short |
Game and virtual world learning. A collaboratively and reflective international experience |
title_full |
Game and virtual world learning. A collaboratively and reflective international experience |
title_fullStr |
Game and virtual world learning. A collaboratively and reflective international experience |
title_full_unstemmed |
Game and virtual world learning. A collaboratively and reflective international experience |
title_sort |
game and virtual world learning. a collaboratively and reflective international experience |
description |
The educational possibilities of ICT grow exponentially and vertiginously day after day and they provide multiple alternatives on mediation for teaching, learning and communication. Thus, the inclusion of video games and virtual worlds in the educational context represents a qualitative leap that claims to significantly boost the ways of communication and knowledge representation of the scenarios involved. In the frame of MPEMT and quite conscious of reality, a virtual seminar was organized for students to approach this issue on the grounds of lectures given by worldwide recognized experts. The format chosen for the seminar allowed the treatment of subject matters not only through reading assignments and web quests to be collaboratively discussed but also included state-of-the-art experience of developers working in the field. |
publisher |
Universidad Nacional de Córdoba, Faculdad de Ciencias Sociales, Centro de Estudios Avanzados. Maestría en Procesos Educativos Mediados por Tecnología |
publishDate |
2011 |
url |
https://revistas.unc.edu.ar/index.php/vesc/article/view/334 |
work_keys_str_mv |
AT laaserwolfram gameandvirtualworldlearningacollaborativelyandreflectiveinternationalexperience AT gonzalobritojulio gameandvirtualworldlearningacollaborativelyandreflectiveinternationalexperience AT laaserwolfram aprendizajeconjuegosymundosvirtualesunaexperienciadecolaboracionyreflexioninternacional AT gonzalobritojulio aprendizajeconjuegosymundosvirtualesunaexperienciadecolaboracionyreflexioninternacional |
first_indexed |
2022-08-20T00:44:20Z |
last_indexed |
2023-07-06T23:28:15Z |
_version_ |
1770715711282348032 |