Visual C++ 2 developer's guide /

Guardado en:
Detalles Bibliográficos
Autor principal: Barkakati, Nabajyoti
Formato: Libro
Lenguaje:Inglés
Español
Publicado: Indianapolis : Sams, c1995
Edición:2nd ed.
Materias:
Aporte de:Registro referencial: Solicitar el recurso aquí
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100 |a Barkakati, Nabajyoti 
245 1 0 |a Visual C++ 2 developer's guide /   |c  Naba Barkakati. 
250 |a 2nd ed. 
260 |a Indianapolis :   |b  Sams,   |c c1995 
300 |a xxiv, 1010 p. :   |b  il. ;   |c  24 cm. 
504 |a Indice: p. 967-1010. 
504 |a Bibliografía: p. 957-966.  
505 0 |a I. GETTING STARTED WITH VISUAL C++2.0. 1. The Visual C++2.0. Programming environment. 2. Program Development tools in Visual C++ 2.0. 3. An Overview of ANSI Standard C. 4. Visual C++ 2.0 Extensions to Standard C. II. OBJECT-ORIENTED PROGRAMMING. 5. Basics of object-oriented programming. 6. C++ and object-oriented programming. III. LEARNING C++. 7. c++ and ANSI standard C. 8. C++ Clasess for standard I/O. 9. Building objects with classes. 10. Defining operations on objects. 11. Using inheritance in C++. 12. Virtual functions and polymorphism. IV. APPLYING OOP TECHNIQUES IN C++.14. Using C Libraries in C++. 15. Building class libraries in C++. 16. Using the general-purpose classes in MFC 3.0. V. WINDOWS PROGRAMMING. 17. Windows programming with Visual C++2.0 and MFC 3.0. 18. Using the windows programming clasess in MFC 3.0. 19. Graphics programming with MFC 3.0. 20. Displaying text in windows. 21. Displaying bitmaps in windows. 22. handling mouse and keyboard events. 23. Printing in windows. 24. Using the windows help system. VI. ADVANCE WINDOWS PROGRAMMING. 25. Multimedia and game programming. 26. Building and using dynamic link libraries (DLLs). 27. Using Dynamic data exchange (DDE). 28. OLE 2.0 Programming with MFC 3.0. 29. Building OLE custom controls (OCX). 30. Current Windows programming considerations. VII. EXTENDING VISUAL C++2.0. 31. Using MFC 3.0. Database Clasess for ODBC programming 32. Network programming with Visual C++ 2.0.  
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