Action arcade adventure set /

Guardado en:
Detalles Bibliográficos
Autor principal: Gruber, Diana
Formato: Libro
Lenguaje:Inglés
Publicado: Scottsdale, Arizona : Coriolis Group, c1994
Materias:
Aporte de:Registro referencial: Solicitar el recurso aquí
LEADER 01601nam a2200313a 44500
001 UBP09574
003 AR-CdUBP
005 20220310155107.0
008 050209s1994 azua f 001 eng d
020 |a 1-883577-06-3 
040 |a AR-CdUBP  |b spa 
041 |a eng 
100 |a Gruber, Diana. 
245 1 0 |a Action arcade adventure set /   |c Diana Gruber. 
260 |a Scottsdale, Arizona :   |b Coriolis Group,   |c c1994 
300 |a xxx, 511 p. :   |b  il. ;   |c  24 cm. 
504 |a Glosario: p. 491-496 
504 |a Indices: p. 497-511  
505 0 |a Chapter 1. The Adventure starts here. Chapter 2. Let the games begin. Chapter 3. Using the game editor. Chapter 4. The art of creating levels. Chapter 5. The magic of side scrolling. Chapter 6. Inside the level editor. Chapter 7. Inside the sprite editor. Chapter 8. Color considerations. Chapter 9. Wrapping up the game editor. Chapter 10. Birth of a computer game. Chapter 11. Supporting game levels and scrolling. Chapter 12. On the road to sprite animation. Chapter 13. Unlocking the mysteries of sprite animation. Chapter 14. It's show time. Chapter 15. Creating special effects. Chapter 16. Debugging games. Chapter 17. Putting it all together. Chapter 18. Tips for marketing games. Appendix A. The games on the companion disk. Appedix B. Resources for the game developer. 
650 4 |a JUEGOS POR COMPUTADORA 
650 4 |a PROGRAMACION 
650 4 |a LENGUAJES DE PROGRAMACION 
653 |a INFORMATICA 
930 |a INFORMATICA 
931 |a 09574  |b UBP 
942 |2 cdu  |c BK 
945 |a JPG 
984 |a 004.43  |b G921a 
999 |c 24959  |d 24959