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| LEADER |
01601nam a2200313a 44500 |
| 001 |
UBP09574 |
| 003 |
AR-CdUBP |
| 005 |
20220310155107.0 |
| 008 |
050209s1994 azua f 001 eng d |
| 020 |
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|a 1-883577-06-3
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| 040 |
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|a AR-CdUBP
|b spa
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| 041 |
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|a eng
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| 100 |
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|a Gruber, Diana.
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| 245 |
1 |
0 |
|a Action arcade adventure set /
|c Diana Gruber.
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| 260 |
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|a Scottsdale, Arizona :
|b Coriolis Group,
|c c1994
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| 300 |
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|a xxx, 511 p. :
|b il. ;
|c 24 cm.
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| 504 |
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|a Glosario: p. 491-496
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| 504 |
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|a Indices: p. 497-511
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| 505 |
0 |
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|a Chapter 1. The Adventure starts here. Chapter 2. Let the games begin. Chapter 3. Using the game editor. Chapter 4. The art of creating levels. Chapter 5. The magic of side scrolling. Chapter 6. Inside the level editor. Chapter 7. Inside the sprite editor. Chapter 8. Color considerations. Chapter 9. Wrapping up the game editor. Chapter 10. Birth of a computer game. Chapter 11. Supporting game levels and scrolling. Chapter 12. On the road to sprite animation. Chapter 13. Unlocking the mysteries of sprite animation. Chapter 14. It's show time. Chapter 15. Creating special effects. Chapter 16. Debugging games. Chapter 17. Putting it all together. Chapter 18. Tips for marketing games. Appendix A. The games on the companion disk. Appedix B. Resources for the game developer.
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| 650 |
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4 |
|a JUEGOS POR COMPUTADORA
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| 650 |
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4 |
|a PROGRAMACION
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| 650 |
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4 |
|a LENGUAJES DE PROGRAMACION
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| 653 |
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|a INFORMATICA
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| 930 |
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|a INFORMATICA
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| 931 |
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|a 09574
|b UBP
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| 942 |
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|2 cdu
|c BK
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| 945 |
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|a JPG
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| 984 |
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|a 004.43
|b G921a
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| 999 |
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|c 24959
|d 24959
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