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|a 0-201-39855-9
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|a eng
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|a Watt, Alan
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|a 3D computer graphics /
|c Alan Watt.
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250 |
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|a 3rd. ed.
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260 |
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|a New York :
|b Pearson Education,
|c 2000
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300 |
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|a xxii, 570 p. :
|b il. ;
|c 23 cm. +
|e 1 cd-rom.
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|a Bibliografía: p. 544-552.
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|a 1. Mathematical fundamentals of computer graphics. 2-3. Representation and modelling of three-dimensional objects. 4. Representation and rendering. 5. The graphics pipeline: geometric operations. 6. The graphics pipeline: rendering or algorithmic processes. 7. Simulating ligh-object interaction: local reflection models. 8. Mapping techniques. 9. Geometric shadows. 10. Global ilumination. 11. The radiosity method. 12. Ray tracing strategies. 13. Volume rendering. 14. Anti-allasing theory and practice. 15. Colour and computer graphics. 16. Image-based rendering and photo-modelling. 17. Computer animation. 18. Comparative image study.
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650 |
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|a GRAFICOS POR COMPUTADORA
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653 |
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|a INFORMATICA
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930 |
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|a INFORMATICA
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931 |
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|a 09242
|b UBP
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|c BK
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|b W340c3
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|d 24681
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