Mate Marote: A flexible automated framework for large-scale educational interventions

There is big consensus that computer games may be an effective way of learning and many initiatives are being developed where aspects from cognitive sciences are being applied in the development of these games. In this article, we present Mate Marote, a flexible framework for large-scale educational...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autor principal: Lopez-Rosenfeld, M.
Otros Autores: Goldin, A.P, Lipina, S., Sigman, M., Fernandez Slezak, D.
Formato: Capítulo de libro
Lenguaje:Inglés
Publicado: 2013
Acceso en línea:Registro en Scopus
DOI
Handle
Registro en la Biblioteca Digital
Aporte de:Registro referencial: Solicitar el recurso aquí
LEADER 10086caa a22009857a 4500
001 PAPER-24259
003 AR-BaUEN
005 20230518205605.0
008 190411s2013 xx ||||fo|||| 00| 0 eng|d
024 7 |2 scopus  |a 2-s2.0-84879119671 
040 |a Scopus  |b spa  |c AR-BaUEN  |d AR-BaUEN 
030 |a COMED 
100 1 |a Lopez-Rosenfeld, M. 
245 1 0 |a Mate Marote: A flexible automated framework for large-scale educational interventions 
260 |c 2013 
270 1 0 |m Fernandez Slezak, D.; Departamento de Computación, Pabellón 1, Ciudad Universitaria, C.A.B.A (C1428EGA), Argentina; email: dfslezak@dc.uba.ar 
506 |2 openaire  |e Política editorial 
504 |a Aleven, V., Koedinger, K., An effective metacognitive strategy: Learning by doing and explaining with a computer-based cognitive tutor (2002) Cognitive Science, 26, pp. 147-179 
504 |a Anderson, J., Corbett, A., Koedinger, K., Pelletier, R., Cognitive tutors: Lessons learned (1995) The Journal of the Learning Sciences, 4, pp. 167-207 
504 |a Baddeley, A., Hitch, G., Working memory (1974) The Psychology of Learning and Motivation, 8, pp. 47-89 
504 |a Burguillo, J., Using game theory and competition-based learning to stimulate student motivation and performance (2010) Computers & Education, 55, pp. 566-575 
504 |a Cooper, S., Khatib, F., Treuille, A., Barbero, J., Lee, J., Beenen, M., Predicting protein structures with a multiplayer online game (2010) Nature, 466, pp. 756-760 
504 |a Cowan, N., The magical number 4 in short-term memory: A reconsideration of mental storage capacity (2001) Behavioral and Brain Sciences, 24, pp. 87-114 
504 |a Dehaene, S., (1997) The Number Sense, , Oxford Univ. Press 
504 |a Ebner, M., Holzinger, A., Successful implementation of user-centered game based learning in higher education: An example from civil engineering (2007) Computers & Education, 49, pp. 873-890 
504 |a Garon, N., Bryson, S.E., Smith, I.M., Executive function in preschoolers: A review using an integrative framework (2008) Psychological Bulletin, 134, p. 31 
504 |a Goldin, A.P., Calero, C.I., Peña, M., Ribeiro, S., Sigman, M., Educating to build bridges (2013) Mind, Brain, and Education Journal, 2, pp. 101-103 
504 |a Goldin, A., Segretin, M., Hermida, M., Paz, L., Lipina, S., Sigman, S., Training planning and working memory in third graders (2013) Mind, Brain, and Education, 7 (2), pp. 136-146 
504 |a Green, C., Bavelier, D., Action video game modifies visual selective attention (2003) Nature, 423, pp. 534-537 
504 |a Klahr, D., Solving problems with ambiguous subgoal ordering: Preschoolers' performance (1985) Child Development, pp. 940-952 
504 |a Koedinger, K., Anderson, J., Hadley, W., Mark, M., Intelligent tutoring goes to school in the big city (1997) International Journal of Artificial Intelligence in Education (IJAIED), 8, pp. 30-43 
504 |a Lipina, S., Sigman, M., (2012) La Pizarra de Babel. Puentes Entre Neurociencia, Psicología y Educación, , Librosdel Zorzal Buenos Aires, Argentina 
504 |a Liu, T., Chu, Y., Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation (2010) Computers & Education, 55, pp. 630-643 
504 |a Luciana, M., Nelson, C., The functional emergence of prefrontally-guided working memory systems in four-to eight-year-old children (1998) Neuropsychologia, 36, pp. 273-293 
504 |a Macleod, C., Half a century of research on the stroop effect: An integrative review (1991) Psychological Bulletin, 109, p. 163 
504 |a Miller, G., Computers as writing instructors (2009) Science, 323, pp. 59-60. , 10.1126/science.323.5910.59 
504 |a Newcombe, N., Frick, A., Early education for spatial intelligence: Why, what, and how (2010) Mind, Brain, and Education, 4, pp. 102-111 
504 |a Pathways to reading: The role of oral language in the transition to reading (2005) Developmental Psychology, 41, pp. 428-442. , NICHD Early Child Care Research Network 
504 |a Nicolaou, C.T., Korfiatis, K., Evagorou, M., Constantinou, C., Development of decision-making skills and environmental concern through computer-based, scaffolded learning activities (2009) Environmental Education Research, 15, pp. 39-54 
504 |a Perry, N.E., Winne, P.H., Learning from learning kits: Gstudy traces of students śelf-regulated engagements with computerized content (2006) Educational Psychology Review, 18, pp. 211-228 
504 |a Petrides, M., Milner, B., Deficits on subject-ordered tasks after frontal-and temporal-lobe lesions in man (1982) Neuropsychologia, 20, pp. 249-262 
504 |a Posner, M.I., Rothbart, M.K., Influencing brain networks: Implications for education (2005) Trends in Cognitive Sciences, 9, pp. 99-103 
504 |a Posner, M., Rothbart, M., (2007) Educating the Human Brain, , American Psychological Association 
504 |a Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., Beyond Nintendo: Design and assessment of educational video games for first and second grade students (2003) Computers & Education, 40, pp. 71-94 
504 |a Schoenfeld, A., Learning to think mathematically: Problem solving, metacognition, and sense making in mathematics (1992) Handbook of Research on Mathematics Teaching and Learning, pp. 334-370 
504 |a Thompson, C., How khan academy is changing the rules of education (2011) Wired Magazine, 126 
504 |a Von Ahn, L., Dabbish, L., Labeling images with a computer game (2004) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 319-326. , ACM 
504 |a Von Ahn, L., Dabbish, L., Designing games with a purpose (2008) Communications of the ACM, 51, pp. 58-67 
504 |a Von Ahn, L., Liu, R., Blum, M., Peekaboom: A game for locating objects in images (2006) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 55-64. , ACM 
520 3 |a There is big consensus that computer games may be an effective way of learning and many initiatives are being developed where aspects from cognitive sciences are being applied in the development of these games. In this article, we present Mate Marote, a flexible framework for large-scale educational interventions. Based on the delivery programs of computers to each student in Argentinian schools, we developed an environment that provides activities/games and registers usage statistics. This framework keeps installation up-to-date connecting with a central server as Internet connection is detected, synchronizing new activities, version updates and usage history. As a first testbed intervention, we deployed three games in La Rioja province (Argentina), where OLPC is the official program. These games were focused on training inhibitory control, working memory and planning skills. We found that usage statistics of games replicate previous results found at the laboratory, showing that this platform works as an intervention framework despite its unsupervised nature. © 2013 Elsevier Ltd. All rights reserved.  |l eng 
536 |a Detalles de la financiación: James S. McDonnell Foundation 
536 |a Detalles de la financiación: Instytut Biologii Medycznej Polskiej Akademii Nauk 
536 |a Detalles de la financiación: Agencia Nacional de Promoción Científica y Tecnológica 
536 |a Detalles de la financiación: Consejo Nacional de Investigaciones Científicas y Técnicas 
536 |a Detalles de la financiación: This research was supported by CONICET, ANPCyT, CEMIC, IBM Scalable Data Analytics Innovation Awards and Human Frontiers Program. MS is sponsored by the James McDonnell Foundation. Authors thank Walter Flores (Minister of Education, La Rioja, Argentina) and Rita Taquías (J. V. González Program director) for their collaboration during our pilot deployment, Varinia Telleria for the design of characters and drawings used in the games, Martín Elias Costa who has greatly contributed to the development of this work and Cecilia Calero and Antonio Battro for fruitful discussions and useful comments on the manuscript. Appendix A 
593 |a Laboratorio de Inteligencia Artificial Aplicada, Departamento de Computación, UBA, Argentina 
593 |a Laboratorio de Neurociencia Integrativa, Departamento de Física, Ciudad Universitaria, Buenos Aires C1428EGA, Argentina 
593 |a Universidad Torcuato di Tella, Alte. Juan Saenz Valiente 1010, Buenos Aires C1428BIJ, Argentina 
593 |a Unidad de Neurobiología Aplicada, UNA-CEMIC-CONICET, Argentina 
593 |a Universidad Nacional de San Martin, Argentina 
690 1 0 |a CHILDREN 
690 1 0 |a COGNITIVE TRAINING 
690 1 0 |a COMPUTER GAMES 
690 1 0 |a EDUCATIONAL NEUROSCIENCE 
690 1 0 |a EXECUTIVE FUNCTIONS 
690 1 0 |a OLPC 
690 1 0 |a CHILDREN 
690 1 0 |a COGNITIVE TRAINING 
690 1 0 |a EDUCATIONAL NEUROSCIENCE 
690 1 0 |a EXECUTIVE FUNCTION 
690 1 0 |a OLPC 
690 1 0 |a COMPUTER GAMES 
690 1 0 |a PERSONNEL TRAINING 
700 1 |a Goldin, A.P. 
700 1 |a Lipina, S. 
700 1 |a Sigman, M. 
700 1 |a Fernandez Slezak, D. 
773 0 |d 2013  |g v. 68  |h pp. 307-313  |p Comput Educ  |x 03601315  |w (AR-BaUEN)CENRE-4299  |t Computers and Education 
856 4 1 |u https://www.scopus.com/inward/record.uri?eid=2-s2.0-84879119671&doi=10.1016%2fj.compedu.2013.05.018&partnerID=40&md5=33d4c3575863b05ceab7b651d401085f  |y Registro en Scopus 
856 4 0 |u https://doi.org/10.1016/j.compedu.2013.05.018  |y DOI 
856 4 0 |u https://hdl.handle.net/20.500.12110/paper_03601315_v68_n_p307_LopezRosenfeld  |y Handle 
856 4 0 |u https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_03601315_v68_n_p307_LopezRosenfeld  |y Registro en la Biblioteca Digital 
961 |a paper_03601315_v68_n_p307_LopezRosenfeld  |b paper  |c PE 
962 |a info:eu-repo/semantics/article  |a info:ar-repo/semantics/artículo  |b info:eu-repo/semantics/publishedVersion 
999 |c 85212