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03606nam a22002777a 4500 |
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AR-BaUNH |
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20230513063108.0 |
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230223s2011 us ado |r|||| 001 edeng d |
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|a 9781456563493
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040 |
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|a AR-BaUNH
|b spa
|c AR-BaUNH
|d AR-BaUNH
|e aacr
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041 |
0 |
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|a eng
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082 |
1 |
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|a 006.8
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100 |
1 |
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|9 6577
|a Melzer, James E.
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100 |
1 |
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|9 6578
|a Moffitt, Kirk
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245 |
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|a Head-Mounted Displays :
|b Desingnins for the user
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260 |
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|a Estados Unidos :
|b James E. Melzer,
|c 2011
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300 |
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|a xvi, 352 p. ;
|b il. ; gra. ; fot. b&n ;
|c 23 cm.
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505 |
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|a Contributors. -- Preface. -- HMD DESING-PUTTING THE USER FIRST. -- The richness of an HMD. -- What is an HMD?. -- Early HMDs. -- User requirements. -- Task requirements. -- Summary. -- References. -- Annotated bibliography. -- USER-CENTERED DESING IN THE TRENCHES: HEAD-MOUNTED DISPLAY SYSTEM DESING AND USER PERFORMANCE. -- Introduction. -- User-centered desing. -- Applying user-centered design philosophy to HMD system desing. -.- The user performance framework in action. -- Analysis step. -- Final comments. -- Aknowledgments. -- References. -- HMD IMAGE SOURCE, OPTICS AND THE VISUAL INTERFACE. -- Introduction. -- Basic optical system approaches. -- HMD opteical characteristics. -- HMD-Vision interface issues. -- Summary. -- Bibliography. -- FUNDAMENTALS OF HMD OPTICS. -- Introduction. -- Fundamental parameters. -- Basic parameters of Head-Mounted displays. -- Performance specifications for HMD optics. -- Magnification. -- Lens aberrations. -- Viewing optics desings. -- New desing forms and producibility issues. -- Summary and conclusions. -- References. -- DESIGNING HMDS FOR VIEWING COMFORT. -- Preface. -- HMD viewing comfort. -- USer and HMD characteristics. -- Binocular HMD tolerances and effects. -- Monocular HMD tolerances and effects. -- Motion effects. -- Summary. -- References. -- HMD HEAD AND NECK BIOMECHANICS. -- Introduction. -- Background: Basic anatomy and biomechanics. -- Static effects. -- Dynamic effects. -- Conclusions. -- References. -- FITTING TO MAXIMIZE PERFORMANCE OG HMD SYSTEMS. -- Introduction. -- Anthopometric myths: methods that don't work. -- Current practices: methods that work. -- Looking ahead: put away those tape measures. -- Summary. -- References. -- VISUAL REQUIREMENTS IN HMDS: WHAT CAN WE SEE AND WHAT DO WE NEED TO SEE?. -- Simulated visual displays versus real-world perception. -- Characteristics of the human visual system and their relation to the visual displays of immersive and see-through HDMs. -- Perception and perfomance issues. -- Summary and conclusions. -- References. -- DESINGNING HMD SYSTEMS FOR STEREOSCOPIC VISION. -- Introduction. -- Background. -- Characteristics and limitations of stereotopic HMDs. -- Challenges for successful desing. -- Simulating sterteotopics vision. -- Conclusion. -- References. -- BRAIN-ACTUATED CONTROL AND HMDS. -- HMDs: The need for control alternatives. -- Brain-actuated control: A unique control technology. -- Potential applicatrions of BAC. -- BAC: System engineering and technology. -- BAC and HMDs. -- Conclusions and recommendations. -- References. -- DESING ISSUES IN HUMAN PERFORMANCE-BASED TEST AND EVALUATION OF HMDS. -- Introduction to the human perfeormance test and evaluation. -- Testing HMDs. -- Conclusions. -- References. -- GLOSSARY OF HMD TERMS. -- Index.
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650 |
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0 |
|a INFORMÁTICA
|9 1376
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650 |
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7 |
|9 6566
|a REALIDAD VIRTUAL
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650 |
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0 |
|9 6567
|a DISEÑO CENTRADO EN EL USUARIO
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650 |
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0 |
|9 6568
|a PROYECCIÓN INTEGRADA
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650 |
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0 |
|a CETI
|9 6648
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900 |
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|a Bruno
|b Bruno
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942 |
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|2 ddc
|c LIBROS
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999 |
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|c 4652
|d 4654
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