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03130nam a22003017a 4500 |
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AR-BaUNH |
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20251001062828.0 |
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230216s2015 uk a |r|||| 001 0 eng d |
| 020 |
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|a 9781784392215
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| 040 |
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|a AR-BaUNH
|b spa
|c AR-BaUNH
|d AR-BaUNH
|e aacr
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0 |
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|a eng
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| 082 |
1 |
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|a 006.6
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| 100 |
1 |
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|9 6570
|a Dirksen, Jos
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| 245 |
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|a Learning Three.js - the JavaScript 3D Library for WebGL
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| 250 |
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|a 2a ed.
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| 260 |
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|a Birmingham :
|b Packt,
|c 2015.
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| 300 |
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|a xii, 397 p. :
|b il. ;
|c 24 cm.
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| 505 |
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|a Preface. -- CREATING YOUR FIRST 3D SCENE WITH THREE.JS. -- Requirements to use Three.js. -- Getting tjhe source code. -- Creating the HTML skeleton. -- Rendering and viewing a 3D object. -- Adding materials, lights and shadows. -- Expanding your first scene with animations. -- Using dat.GUI to make experimenting easier. -- Automatically resize the output when browser size changes. -- Summary. -- BASIC COMPONENTS THAT MAKE UP A THREE.JS SCENE. -- Creating a scene. -- Geometries and meshes. -- Different cameras for different uses. -- Summary. -- WORKING WITH THE DIFFERENT LIGHT SOURCES AVAILABLE IN THREE.JS. -- Different kinds og lighting provided by Three.js. -- Basic lights. -- Special lights. -- Summary. -- WORKING WITH THREE.JS MATERIALS. -- Understanding common material properties. -- Starting with a simple mesh. -- Advanced materials. -- Materials you can use for a line geometry. -- Summary. -- LEARNING TO WORK WITH GEOMETRIES. -- The basic geometries provided by Three.js. -- Summary. -- ADVANCED GEOMETRIES AND BINARY OPTIONS. -- THREE.ConvexGeometry. -- THREE.LatheGeometry. -- Creating 3D text. -- Using binary operations to combine meshes. -- Summary. -- PARTICLES, SPRITES, AND THE POINT CLOUD. -- Understanding particles. -- Particles, THREE.PointCloud, and THREE.PointCloudMaterial. -- Styling particles with the HTML5 canvas. -- Using textures to style particles. -- Working with sprites maps. -- Creating THREE.PointCloud from an advanced geometry. -- Summary. -- CREATING AND LOADING ADVENCED MESHES AND GEOMETRIES. -- Geometry grouping and merging. -- Summary. -- ANIMATIONS AND MOVING THE CAMERA. -- Basic animations. -- Working with the camera. -- Morphing and skeletal animation. -- Creating animations using external models. -- Summary. -- LOADING AND WORKING WITH TEXTURES. -- Using textures in materials. -- Advanced usage of textures. -- Summary. -- CUSTOM SHADERS AND RENDER POSTPROCESSING. -- Setting up Three.js for postprocessing. -- Postprocessing passes. -- Creating custom postprocessing shaders. -- Summary. -- ADDING PHYSICS AND SOUND TO YOUR SCENE. -- Creating a basci Three.js scene. -- Material properties. -- Basic supported shapes. -- Using constraints to limit movement of objects. -- Summary. -- Index.
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|a INFORMÁTICA
|9 1376
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7 |
|9 6562
|a JAVASCRIPT
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| 650 |
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|9 6565
|a THREE.JS
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| 650 |
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|9 6563
|a WEBGL
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| 650 |
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|9 6564
|a GRÁFICOS 3D
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| 650 |
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7 |
|a LENGUAJES DE PROGRAMACIÓN
|2 Vocabulario General de la Biblioteca Nacional de Maestros
|9 4665
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| 650 |
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0 |
|a CETI
|9 6648
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| 900 |
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|a Bruno
|b Bruno
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| 942 |
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|2 ddc
|c LIBROS
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| 999 |
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|c 4649
|d 4651
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