Programming interactivity

"Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design--including 3D graphics, sound, physical interaction, computer vision, and geoloca...

Descripción completa

Detalles Bibliográficos
Autor principal: Noble, Joshua J., 1977-
Formato: Libro electrónico
Lenguaje:Inglés
Publicado: Sebastopol, CA : O'Reilly Media, 2012.
Edición:2nd ed.
Materias:
Acceso en línea:Solo para usuarios autorizados, varios accesos simultáneos
Aporte de:Registro referencial: Solicitar el recurso aquí
LEADER 03594nam a2200481Ia 4500
001 99820930004151
005 20241112160712.0
006 m o d
007 cr#cn|||||||||
008 210202s2012 caua ob 001 0 eng d
020 |a 9781449321512  |q (electrónico) 
020 |a 1449321518  |q (electrónico) 
020 |a 9781449311445  |q (impreso) 
020 |a 144931144X  |q (impreso) 
035 |a (OCoLC)1235897168 
035 |a (OCoLC)on1235897168 
040 |a U@S  |b spa  |c U@S 
049 |a U@SA 
050 4 |a QA76.76.I59  |b N63 2012eb 
099 |a Recurso electrónico en INTERNET 
100 1 |a Noble, Joshua J.,  |d 1977- 
245 1 0 |a Programming interactivity  |h [recurso electrónico] /  |c Joshua Noble. 
246 1 |i Subtítulo en cubierta:  |a Designer's guide to processing Arduino, and openFrameworks 
250 |a 2nd ed. 
260 |a Sebastopol, CA :  |b O'Reilly Media,  |c 2012. 
300 |a 1 recurso en línea (xvii, 704 p.) :  |b il. 
516 |a Libro electrónico. 
500 |a Título tomado de la pantalla de presentación (visto 2 de febrero de 2021) 
538 |a Modo de acceso: Disponible en línea a través de Internet. 
504 |a Incluye referencias bibliográficas (p. 670-673) e índice. 
505 0 |a 1. Introducing Interaction Design -- 2. Programming Basics -- 3. Processing -- 4. Arduino -- 5. Programming revisited -- 6. openFrameworks -- 7. Physical input -- 8. Programming Graphics -- 9. Bitmaps and Pixels -- 10. Sound and Audio -- 11. Arduino and feedback -- 12. Protocols and communication -- 13. Graphics and OpenGL -- 14. Motion and gestures -- 15. Movement and location -- 16. Spaces and environments -- 17. Further resources. 
520 |a "Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design--including 3D graphics, sound, physical interaction, computer vision, and geolocation--and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user's gestures and movements into meaningful input, using Open CV." --Descripción del editor. 
650 0 |a Interactive multimedia  |x Authoring programs. 
650 0 |a Computer graphics. 
650 0 |a Graphic arts. 
650 0 |a Arduino (Programmable controller) 
650 7 |a Multimedios interactivos  |x Programas de edición.  |2 UDESA 
650 7 |a Gráficos de computadora.  |2 UDESA 
650 7 |a Artes gráficas.  |2 UDESA 
650 7 |a Arduino (Controlador programable)  |2 UDESA 
630 0 0 |a OPENframework. 
630 0 4 |a OPENframework. 
856 4 0 |z Solo para usuarios autorizados, varios accesos simultáneos  |u https://ebookcentral.proquest.com/lib/sanandres/detail.action?docID=842866