Sketching user experiences getting the design right and the right design /

""Sketching user experiences" approaches design and design thinking as something distinct that needs to be better understood--by both designers and the people with whom they need to work-- in order to achieve success with new products and systems. So while the focus is on design, the...

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Detalles Bibliográficos
Autor principal: Buxton, William
Formato: Libro electrónico
Lenguaje:Inglés
Publicado: Amsterdam : San Francisco, CA : Elsevier ; Morgan Kaufmann, c2007.
Materias:
Acceso en línea:Solo para usuarios autorizados, sin límite de accesos simultáneos
Aporte de:Registro referencial: Solicitar el recurso aquí
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035 |a (OCoLC)1235895941 
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050 4 |a TS171  |b .B89 2007eb 
099 |a Recurso electrónico en INTERNET 
100 1 |a Buxton, William. 
245 1 0 |a Sketching user experiences  |h [recurso electrónico] :  |b getting the design right and the right design /  |c Bill Buxton. 
260 |a Amsterdam :  |b Elsevier ;  |a San Francisco, CA :  |b Morgan Kaufmann,  |c c2007. 
300 |a 1 recurso en línea (445 p.) :  |b il. 
516 |a Libro electrónico. 
500 |a Título tomado de la pantalla de presentación (visto 2 de febrero de 2021) 
538 |a Modo de acceso: Disponible en línea a través de Internet. 
504 |a Incluye referencias bibliográficas (p. 422-437) e índice. 
505 0 |a Preface -- Part 1. Design as dreamcatcher: Design for the wild -- Case study: apple, design, and business -- The bossy rule -- A snapshot of today -- The role of design -- A sketch of the process -- The cycle of innovation -- The question of "design" -- The anatomy of sketching -- Clarity is not always the path to enlightenment -- The larger family of renderings -- Experience design vs interface design -- Sketching interaction -- Sketches are not prototypes -- Where is the user in all of this? -- You make that sound like a negative thing -- If someone made a sketch in the forest and nobody saw it ... -- The object of sharing -- Annotation: sketching on sketches -- Design thinking and ecology -- The second worst thing that can happen -- A river runs through it -- Part 2. Stories of methods and madness: From thinking on to acting on -- The wonderful Wizard of Oz -- Chameleon: from wizardry to smoke-and-mirrors -- Le Bricolage: cobbling things together -- It was a dark and stormy night ... -- Visual story telling -- Simple animation -- Shoot the mime -- Sketch-a-move -- Extending interaction: real and illusion -- The bifocal display -- Video envisionment -- Interacting with paper -- Are you talking to me? 
520 |a ""Sketching user experiences" approaches design and design thinking as something distinct that needs to be better understood--by both designers and the people with whom they need to work-- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams - Thorough coverage of the design sketching method which helps easily build experience prototypes--without the effort of engineering prototypes which are difficult to abandon - Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods." --Descripción del editor. 
650 0 |a Industrial design. 
650 0 |a Product management. 
650 7 |a Diseño industrial.  |2 UDESA 
650 7 |a Administración del producto.  |2 UDESA 
856 4 0 |z Solo para usuarios autorizados, sin límite de accesos simultáneos  |u https://ebookcentral.proquest.com/lib/sanandres/detail.action?docID=317018