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| LEADER |
01405nam a2200349Ia 4500 |
| 001 |
ELB133310 |
| 003 |
FINmELB |
| 005 |
20241227141712.0 |
| 006 |
m o u |
| 007 |
cr cn||||||||| |
| 008 |
101216s2011 enka sb 001 0 eng d |
| 020 |
|
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|a 9780203869598
|q (e-book)
|
| 020 |
|
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|z 9780415556194
|
| 035 |
|
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|a (OCoLC)781629116
|
| 040 |
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|a FINmELB
|c FINmELB
|d FINmELB
|
| 050 |
|
4 |
|a GV1469.15
|b .O55 2011
|
| 245 |
0 |
0 |
|a Online gaming in context
|h [electronic resource] :
|b the social and cultural significance of online games /
|c edited by Garry Crawford, Victoria K. Gosling and Ben Light.
|
| 260 |
|
|
|a Abingdon, Oxon ;
|a New York :
|b Routledge,
|c 2011.
|
| 300 |
|
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|a 1 online resource (xvi, 298 p.) :
|b ill.
|
| 440 |
|
0 |
|a Routledge advances in sociology ;
|v 56
|
| 504 |
|
|
|a Includes bibliographical references and index.
|
| 588 |
|
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|a Description based on metadata supplied by the publisher and other sources.
|
| 590 |
|
|
|a Electronic reproduction. Santa Fe, Arg.: elibro, 2022. Available via World Wide Web. Access may be limited to eLibro affiliated libraries.
|
| 650 |
|
0 |
|a Internet games
|x Social aspects.
|
| 650 |
|
0 |
|a Electronic games
|x Social aspects.
|
| 655 |
|
4 |
|a Electronic books.
|
| 700 |
1 |
|
|a Crawford, Garry.
|
| 700 |
1 |
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|a Gosling, Victoria K.
|
| 700 |
1 |
|
|a Light, Ben.
|
| 797 |
2 |
|
|a elibro, Corp.
|
| 856 |
4 |
0 |
|u https://elibro.net/ereader/ufasta/133310
|
| 999 |
|
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|c 187311
|d 187311
|