Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy /

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of peopleâ

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Detalles Bibliográficos
Otros Autores: Brooks, Anthony Lewis (ed.), Brahnam, Sheryl (ed.), Jain, Lakhmi C. (ed.)
Formato: Libro electrónico
Lenguaje:Inglés
Publicado: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2014.
Colección:Studies in Computational Intelligence, 536
Materias:
Acceso en línea:http://dx.doi.org/10.1007/978-3-642-45432-5
Aporte de:Registro referencial: Solicitar el recurso aquí
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505 0 |a Part 1: Technologies for Rehabilitation   --   Part 2: Technologies for Music Therapy and Expression   --   Part 3: Technologies for Well-Being   --   Part 4: Technologies for Education & Education for Rehabilitative Technologies   --   Part 5: Disruptive Innovation. 
520 |a This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of peopleâ  |' spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic researchâ  |' interdisciplinary initiative that are already profoundly impacting society.  . 
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