Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy /
This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of peopleâ
Guardado en:
Otros Autores: | , , |
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Formato: | Libro electrónico |
Lenguaje: | Inglés |
Publicado: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2014.
|
Colección: | Studies in Computational Intelligence,
536 |
Materias: | |
Acceso en línea: | http://dx.doi.org/10.1007/978-3-642-45432-5 |
Aporte de: | Registro referencial: Solicitar el recurso aquí |
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245 | 1 | 0 | |a Technologies of Inclusive Well-Being |h [libro electrónico] : |b Serious Games, Alternative Realities, and Play Therapy / |c edited by Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain. |
260 | 1 | |a Berlin, Heidelberg : |b Springer Berlin Heidelberg : |b Imprint: Springer, |c 2014. | |
300 | |a xix, 360 p. |b il. | ||
336 | |a text |b txt |2 rdacontent | ||
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490 | 1 | |a Studies in Computational Intelligence, |x 1860-949X ; |v 536 | |
505 | 0 | |a Part 1: Technologies for Rehabilitation  --  Part 2: Technologies for Music Therapy and Expression  --  Part 3: Technologies for Well-Being  --  Part 4: Technologies for Education & Education for Rehabilitative Technologies  --  Part 5: Disruptive Innovation. | |
520 | |a This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of peopleâ |' spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic researchâ |' interdisciplinary initiative that are already profoundly impacting society.  . | ||
650 | 1 | 4 | |a Engineering. |9 259622 |
650 | 2 | 4 | |a Computational Intelligence. |9 259845 |
650 | 2 | 4 | |a Artificial Intelligence (incl. Robotics). |9 259846 |
650 | 2 | 4 | |a Biomedical Engineering. |9 259661 |
700 | 1 | |a Brooks, Anthony Lewis. |e ed. |9 261814 | |
700 | 1 | |a Brahnam, Sheryl. |e ed. |9 261657 | |
700 | 1 | |a Jain, Lakhmi C. |e ed. |9 260513 | |
776 | 0 | 8 | |i Printed edition: |z 9783642454318 |
856 | 4 | 0 | |u http://dx.doi.org/10.1007/978-3-642-45432-5 |
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